Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
The RP of RPG
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Henry" data-source="post: 2775744" data-attributes="member: 158"><p>My advice? Don't expect them to immeidately adapt to your style, even if they are not new to roleplaying games. The best thing is to (1) start taking notes as to what in the game lights them up - what do they get enthused about? Not every one will be necessarily "just combat," so listen carefully. Secondly, find what drives them, and attach roleplaying behavior to that, sparingly at first, but increasing slightly session by session.</p><p></p><p>(A) finding what they enjoy about a session and playing to that ensures they keep enjoying and coming back.</p><p></p><p>(B) introducing sparing roleplay elements increasingly gets them used to the idea. Some people are not comfortable with being in-character, and some aren't comfortable thinking "what would the character do." However, you can get them more comfortable as time goes one.</p><p></p><p>(C) beware "casual players" - these are the guys who just like to show up and contribute, but can't stand the spotlight. Their focus IS the gathering, not the game per se, and pushing them too far to the spotlight can turn them off. Accept them for the blessing that they are - anchors who will ALWAYS show up for a game or movie night. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>What does it mean? It means starting a small conversation in-character, but only for a minute or so, for a very specific purpose - info gathering, or talking out of hostilities (or even getting INTO hostilities). Directly address a character, and they'll usually respond in kind. Aim for only two or three of these incidences per session, gradually increasing as sessions go on. </p><p></p><p>You can't expect a new group's style to immediately gel, and it sometimes takes a few months to really get to know one another, how to act and react, etc.</p><p></p><p>Robin's Laws to good gamemastering and the DMG2 are two of the best books on the subject of helping a group "gel together" that I know of.</p></blockquote><p></p>
[QUOTE="Henry, post: 2775744, member: 158"] My advice? Don't expect them to immeidately adapt to your style, even if they are not new to roleplaying games. The best thing is to (1) start taking notes as to what in the game lights them up - what do they get enthused about? Not every one will be necessarily "just combat," so listen carefully. Secondly, find what drives them, and attach roleplaying behavior to that, sparingly at first, but increasing slightly session by session. (A) finding what they enjoy about a session and playing to that ensures they keep enjoying and coming back. (B) introducing sparing roleplay elements increasingly gets them used to the idea. Some people are not comfortable with being in-character, and some aren't comfortable thinking "what would the character do." However, you can get them more comfortable as time goes one. (C) beware "casual players" - these are the guys who just like to show up and contribute, but can't stand the spotlight. Their focus IS the gathering, not the game per se, and pushing them too far to the spotlight can turn them off. Accept them for the blessing that they are - anchors who will ALWAYS show up for a game or movie night. :) What does it mean? It means starting a small conversation in-character, but only for a minute or so, for a very specific purpose - info gathering, or talking out of hostilities (or even getting INTO hostilities). Directly address a character, and they'll usually respond in kind. Aim for only two or three of these incidences per session, gradually increasing as sessions go on. You can't expect a new group's style to immediately gel, and it sometimes takes a few months to really get to know one another, how to act and react, etc. Robin's Laws to good gamemastering and the DMG2 are two of the best books on the subject of helping a group "gel together" that I know of. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The RP of RPG
Top