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The RPG or the Brand?
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<blockquote data-quote="weldon" data-source="post: 6505964" data-attributes="member: 18817"><p>We've had a lot of discussion about the release schedule for D&D and if this will be successful for the business and the players. I'm really curious about how the brand fares over the next couple years.</p><p></p><p>These are the things I keep mulling over:</p><p></p><ul> <li data-xf-list-type="ul">D&D has not grown in popularity as much as other "geeky" brands like superheroes and LOTR/Hobbit. (according to WotC?)</li> <li data-xf-list-type="ul">The RPG team wants to bring in new players</li> <li data-xf-list-type="ul">The new D&D team is focused on creating compelling stories, not lots of products (splatbooks, etc.)</li> <li data-xf-list-type="ul">The new products are focused on big storylines that run through the RPG, MMO, comics, etc.</li> <li data-xf-list-type="ul">Boys buy toys with strong narrative elements (according to LEGO group)</li> <li data-xf-list-type="ul">Superheroes and LOTR/Hobbit are based on properties with strong narrative</li> </ul><p></p><p>I don't really have any good info here, but I imagine that D&D is a $10M business. Feel free to correct me if I'm way off, but the size of the team, the size of WotC, the size of D&D compared to Magic, common wisdom of $150k+ revenue per employee, etc. put me in this ballpark.</p><p></p><p>Growing the RPG 20% means $2M in revenue. Selling the movie rights to Universal means $5M plus a percentage of the gross (pending Hasbro v Sweatpea lawsuit). A successful movie could mean 10s of millions.</p><p></p><p>Is there any other opportunity for D&D to make as much money as a big movie could bring in? I can't think of anything.</p><p></p><p>How does that opportunity drive what Hasbro wants to do with D&D? How does it impact the stories that the R&D team is working on for the brand?</p><p></p><p>How does D&D develop these stories that drive movies and sell toys?</p></blockquote><p></p>
[QUOTE="weldon, post: 6505964, member: 18817"] We've had a lot of discussion about the release schedule for D&D and if this will be successful for the business and the players. I'm really curious about how the brand fares over the next couple years. These are the things I keep mulling over: [LIST] [*]D&D has not grown in popularity as much as other "geeky" brands like superheroes and LOTR/Hobbit. (according to WotC?) [*]The RPG team wants to bring in new players [*]The new D&D team is focused on creating compelling stories, not lots of products (splatbooks, etc.) [*]The new products are focused on big storylines that run through the RPG, MMO, comics, etc. [*]Boys buy toys with strong narrative elements (according to LEGO group) [*]Superheroes and LOTR/Hobbit are based on properties with strong narrative [/LIST] I don't really have any good info here, but I imagine that D&D is a $10M business. Feel free to correct me if I'm way off, but the size of the team, the size of WotC, the size of D&D compared to Magic, common wisdom of $150k+ revenue per employee, etc. put me in this ballpark. Growing the RPG 20% means $2M in revenue. Selling the movie rights to Universal means $5M plus a percentage of the gross (pending Hasbro v Sweatpea lawsuit). A successful movie could mean 10s of millions. Is there any other opportunity for D&D to make as much money as a big movie could bring in? I can't think of anything. How does that opportunity drive what Hasbro wants to do with D&D? How does it impact the stories that the R&D team is working on for the brand? How does D&D develop these stories that drive movies and sell toys? [/QUOTE]
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