Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
The RPG or the Brand?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mercule" data-source="post: 6506041" data-attributes="member: 5100"><p>As much as I hate to say it, it sounds like they need to invest in campaign settings. Drizzt used to sell a lot of books. Dragonlance sold quite a few books.</p><p></p><p>I see a couple options for doing so:</p><p>1) Really push the Realms. As much as I despise the setting, it's got the largest established fan base from which to build. Screw the "D&D" movie rights. Market a "Forgotten Realms: Dark Elves in Spandex" movie, but make sure you retain the rights and find a really good writer/director team to helm it. Heck, as long as they keep the rights, they'd be ahead if they offered 90% of the net to get the right talent. Maybe even publish a "special edition" of the PHB that's labeled as "Forgotten Realms RPG Core Rules" and has a bit more depth to the Realms bits (human regional names, gods, backgrounds) while removing non-Realms stuff (other gods).</p><p></p><p>2) Diversify. As #1, but go a little bit lighter on the Realms and make use of other IP. I think Eberron has a ton of potential, here, as does Ravenloft. Sure, there isn't quite as much material, but there's enough. You also wouldn't have to worry as much about "Expanded Universe" issues clogging the pipes. Heck, a movie version of I6 would probably do fine -- at least as good as the "Hansel and Gretel" movie.</p><p></p><p>3) Try to recreate the magic of Dragonlance, but on a larger scale. Look for talent, first, then verify that they're at least warm to the game. Let them go nuts on a pseudo-Medieval story as long as it can be reasonably converted to a 5E module. Build the setting from scratch, including potentially dropping halflings for kender, etc. This gets rid of any concerns with legacy quality control.</p><p></p><p>All the above assume the adventure paths are built from the movies. They could go the other direction, though, and focus on having great APs and promote the snot out of them. People are willing to fully immerse themselves in some video games because of the story. Sell the RPG as a group experience on the same lines. Just make sure the hard-bound AP books have enough side-bars to help the new DM run it, including a reference to the Basic Rules and some pregen characters.</p><p></p><p>While the movie route might be the most profitable route, I think it's pretty risky. The AP route is a lot safer. Even if the sidebars annoy some veterans, they're easy enough to ignore, really.</p></blockquote><p></p>
[QUOTE="Mercule, post: 6506041, member: 5100"] As much as I hate to say it, it sounds like they need to invest in campaign settings. Drizzt used to sell a lot of books. Dragonlance sold quite a few books. I see a couple options for doing so: 1) Really push the Realms. As much as I despise the setting, it's got the largest established fan base from which to build. Screw the "D&D" movie rights. Market a "Forgotten Realms: Dark Elves in Spandex" movie, but make sure you retain the rights and find a really good writer/director team to helm it. Heck, as long as they keep the rights, they'd be ahead if they offered 90% of the net to get the right talent. Maybe even publish a "special edition" of the PHB that's labeled as "Forgotten Realms RPG Core Rules" and has a bit more depth to the Realms bits (human regional names, gods, backgrounds) while removing non-Realms stuff (other gods). 2) Diversify. As #1, but go a little bit lighter on the Realms and make use of other IP. I think Eberron has a ton of potential, here, as does Ravenloft. Sure, there isn't quite as much material, but there's enough. You also wouldn't have to worry as much about "Expanded Universe" issues clogging the pipes. Heck, a movie version of I6 would probably do fine -- at least as good as the "Hansel and Gretel" movie. 3) Try to recreate the magic of Dragonlance, but on a larger scale. Look for talent, first, then verify that they're at least warm to the game. Let them go nuts on a pseudo-Medieval story as long as it can be reasonably converted to a 5E module. Build the setting from scratch, including potentially dropping halflings for kender, etc. This gets rid of any concerns with legacy quality control. All the above assume the adventure paths are built from the movies. They could go the other direction, though, and focus on having great APs and promote the snot out of them. People are willing to fully immerse themselves in some video games because of the story. Sell the RPG as a group experience on the same lines. Just make sure the hard-bound AP books have enough side-bars to help the new DM run it, including a reference to the Basic Rules and some pregen characters. While the movie route might be the most profitable route, I think it's pretty risky. The AP route is a lot safer. Even if the sidebars annoy some veterans, they're easy enough to ignore, really. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The RPG or the Brand?
Top