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<blockquote data-quote="Mark CMG" data-source="post: 6506171" data-attributes="member: 10479"><p>I'm often surprised that WotC/Hasbro didn't make a slimmer core RPG engine then build D&D on it, then acquire licenses like Conan, Harry Potter, LotR, etc and build RPGs for them up from the same core engine. Using properties like that which have a larger following, some notion of RPGs but not tons of cross over, are IMO the most likely way to build the hobbyand the brand in tandem. They may have missed their chance or they might just be in a position to get some of those licenses in these waning times for the properties while they can strike their best deal for each. And, in case it springs to mind for some, I do not think making a TTRPG from a CRPG property is a way to grow the hobby significantly. So things like Ultimate seem like a non-starter to me (as cool as some might find the idea) while the success of Star Wars as an RPG (and overall tabletop gaming crossover) seem like just what I would expect from those I have mentioned. It would be interesting to find out how many SW fans came to the RPG without prior RPG experience, and more broadly to tabletop gaming without prior tabletop gaming experience (beyond family games).</p></blockquote><p></p>
[QUOTE="Mark CMG, post: 6506171, member: 10479"] I'm often surprised that WotC/Hasbro didn't make a slimmer core RPG engine then build D&D on it, then acquire licenses like Conan, Harry Potter, LotR, etc and build RPGs for them up from the same core engine. Using properties like that which have a larger following, some notion of RPGs but not tons of cross over, are IMO the most likely way to build the hobbyand the brand in tandem. They may have missed their chance or they might just be in a position to get some of those licenses in these waning times for the properties while they can strike their best deal for each. And, in case it springs to mind for some, I do not think making a TTRPG from a CRPG property is a way to grow the hobby significantly. So things like Ultimate seem like a non-starter to me (as cool as some might find the idea) while the success of Star Wars as an RPG (and overall tabletop gaming crossover) seem like just what I would expect from those I have mentioned. It would be interesting to find out how many SW fans came to the RPG without prior RPG experience, and more broadly to tabletop gaming without prior tabletop gaming experience (beyond family games). [/QUOTE]
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