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<blockquote data-quote="Mark CMG" data-source="post: 6506693" data-attributes="member: 10479"><p>Yes, as I have posted thus far, SW was mentioned as a jumping off point for the entire idea. Did you read my previous posts or come in mid-conversation? Maybe you're joining in without all the information and that's why this is confusing you.</p><p></p><p></p><p></p><p></p><p>That's one way of looking at it. Is control what you want when you get into a licensing deal with someone because you don't have expertise in a market sector in which they are absolutely the top dog and seemingly have a sense of how to properly handle valuable IP like SW?</p><p></p><p></p><p></p><p></p><p></p><p>You don't think so, the SW folks do think so. I guess you and the folks in charge of the SW IP will have to agree to disagree. And to repeat, again, one more time, we're discussing a game engine by the same people as those who make D&D not the D&D engine per se. In further exchanges, please proceed with that understanding.</p><p></p><p></p><p></p><p></p><p></p><p>d20 was a "thick" underlying engine. I was suggesting something much thinner, some core mechanics and some terminology that can crossover, something designed specifically to work with multiple IP overlays (the design idea behind the d20 system was originally that those adopting it would be specifically supporting D&D and driving D&D core book sales). You may have missed the previous post(s) where I suggested they design a specific engine for this purpose, a thin one. Could you, perhaps, go back and check out those posts to avoid raising issues already covered?</p></blockquote><p></p>
[QUOTE="Mark CMG, post: 6506693, member: 10479"] Yes, as I have posted thus far, SW was mentioned as a jumping off point for the entire idea. Did you read my previous posts or come in mid-conversation? Maybe you're joining in without all the information and that's why this is confusing you. That's one way of looking at it. Is control what you want when you get into a licensing deal with someone because you don't have expertise in a market sector in which they are absolutely the top dog and seemingly have a sense of how to properly handle valuable IP like SW? You don't think so, the SW folks do think so. I guess you and the folks in charge of the SW IP will have to agree to disagree. And to repeat, again, one more time, we're discussing a game engine by the same people as those who make D&D not the D&D engine per se. In further exchanges, please proceed with that understanding. d20 was a "thick" underlying engine. I was suggesting something much thinner, some core mechanics and some terminology that can crossover, something designed specifically to work with multiple IP overlays (the design idea behind the d20 system was originally that those adopting it would be specifically supporting D&D and driving D&D core book sales). You may have missed the previous post(s) where I suggested they design a specific engine for this purpose, a thin one. Could you, perhaps, go back and check out those posts to avoid raising issues already covered? [/QUOTE]
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