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The RPM program
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<blockquote data-quote="Luke" data-source="post: 1638091" data-attributes="member: 602"><p>Well I'm the guy that wrote it, so expect me to say something good about it <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>There are a few different things that you can try, and I've designed RPM to be what I consider the best all-around RPG program for all the various aspects of D20.</p><p></p><p>From a DMs perspective, this is an awful lot of functionality, covering PC/NPC/monster generation, thourgh to complete adventure design, and a final option to play a PC or your DM's adventure with fully managed combat at the table using (most likely) a laptop.</p><p></p><p>Depending on what you're looking for, the differentiating features you'll find in RPM are likely to be:</p><p></p><p>- Generating NPCs complete with personalities, spell lists, feats, equipment etc - using tables that can be easily configured for a particular campaign setting or d20 source.</p><p></p><p>- The power to flexibly develop powerful datasets (see the large list of fan contributions in the yahoo fan site).</p><p></p><p></p><p>- Very powerful, adjustable and even programmable general generators for things such as magic shop equipment, complete tavern descriptions, names of various categories, personalities etc.</p><p></p><p>- The unique ability to to actually attempt things such as attacks or skill checks, and see the complete numbers breakdown (if you wish), with proper stacking rule calculations. There's also an option to target others with attacks, spells or skills. Simply having a creature target another creature with a skill check can be quite impressive - especially at higher levels, where all sorts of modifiers come into play. RPM will do things things such as offer options based on the skill (eg the different DCs for different climb attempts), or automatically work an opposable skill (eg targeting a Hide automatically opposes with a Spot, and works out the numbers).</p><p></p><p></p><p>Anyway, all I can recommend is to try it out (free), and see how you go.</p><p></p><p>You've asked for opinions, but people have all sorts of opinions, depending on what they're looking for. Some like to stick with Word and a simple drawing program. Some want something very simple that does very simple things. A couple of programs offer much more, which comes with greater complexity.</p><p>RPM can operate for you in a very simple fashion, but at the same time, you can find that there are options available to you to take you to a place where you can fully define your own d20 rules and universe. I highly recommend playing with the basics before delving into more advanced capabilities.</p></blockquote><p></p>
[QUOTE="Luke, post: 1638091, member: 602"] Well I'm the guy that wrote it, so expect me to say something good about it ;) There are a few different things that you can try, and I've designed RPM to be what I consider the best all-around RPG program for all the various aspects of D20. From a DMs perspective, this is an awful lot of functionality, covering PC/NPC/monster generation, thourgh to complete adventure design, and a final option to play a PC or your DM's adventure with fully managed combat at the table using (most likely) a laptop. Depending on what you're looking for, the differentiating features you'll find in RPM are likely to be: - Generating NPCs complete with personalities, spell lists, feats, equipment etc - using tables that can be easily configured for a particular campaign setting or d20 source. - The power to flexibly develop powerful datasets (see the large list of fan contributions in the yahoo fan site). - Very powerful, adjustable and even programmable general generators for things such as magic shop equipment, complete tavern descriptions, names of various categories, personalities etc. - The unique ability to to actually attempt things such as attacks or skill checks, and see the complete numbers breakdown (if you wish), with proper stacking rule calculations. There's also an option to target others with attacks, spells or skills. Simply having a creature target another creature with a skill check can be quite impressive - especially at higher levels, where all sorts of modifiers come into play. RPM will do things things such as offer options based on the skill (eg the different DCs for different climb attempts), or automatically work an opposable skill (eg targeting a Hide automatically opposes with a Spot, and works out the numbers). Anyway, all I can recommend is to try it out (free), and see how you go. You've asked for opinions, but people have all sorts of opinions, depending on what they're looking for. Some like to stick with Word and a simple drawing program. Some want something very simple that does very simple things. A couple of programs offer much more, which comes with greater complexity. RPM can operate for you in a very simple fashion, but at the same time, you can find that there are options available to you to take you to a place where you can fully define your own d20 rules and universe. I highly recommend playing with the basics before delving into more advanced capabilities. [/QUOTE]
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