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The Society of 3.5 Revisionists
The Rule of 3 - fixing high skill totals
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<blockquote data-quote="Hawken" data-source="post: 4549147" data-attributes="member: 23619"><p>I like the idea. The only issue is with the fractions left over. If you divide everything by 3, that means that you divide modifiers by 3, ability score mods by 3, and ranks by 3. That's a lot of leftover if you're working with +1 or 2 mods and ranks non-divisible by 3. However it does get things in line with listed DCs. </p><p></p><p>What about a different variant to reduce the fractions.</p><p></p><p>Use the Pathfinder rule for skill ranks (if I'm correct about this): 1 rank per level. Then:</p><p>--Reduce the modifiers of ability scores by 1/2: So, a score of 12-15 gives a +1 modifier, 16-19 gives a +2 modifier, etc.</p><p>--Racial modifiers are +1; +2 if the bonus is +4 or higher.</p><p>--Masterwork bonuses are +1 instead of +2. </p><p>--Magic Item/Spell bonuses are +2; +5 if the bonus is normally +10 or higher. </p><p></p><p>Skill modifier:</p><p>Ranks + </p><p>Innate modifier (ability score OR racial modifier) + </p><p>Misc modiifer (racial* OR Masterwork OR Magic) = </p><p>Total Skill Modifier</p><p>* Racial can be a Misc modifier if NOT used as an Innate modifier. </p><p></p><p>Use only 1 modifier for the Innate and one for the Misc; whichever is higher for either category. The only exception would be the Aid Another option. A successful Concentration (my idea) or the same skill assisting with (DC 10) would provide a +1 bonus, +2 if the check is over DC 20. The Aid Another bonus is just that; a bonus and doesn't count as either the Innate or Misc modifiers. </p><p></p><p>So, a 3rd level Human Rogue with a 16 Cha would have an Diplomacy skill of:</p><p>3 (ranks) + 2 (Cha mod) + 2 (Circlet of Persuasion) = +7.</p><p></p><p>And his ally, a 3rd level Half-Elf Fighter with a 13 Cha would have:</p><p>3 (ranks) + 1 (Cha mod) + 1 (racial) = +5 for his modifiers. And if he wanted to Aid the Rogue, he would have to roll a 5 or better on d20 to give his friend a +1 bonus to his Diplomacy check; or a roll of 15 or higher would give a +2 Aid bonus.</p></blockquote><p></p>
[QUOTE="Hawken, post: 4549147, member: 23619"] I like the idea. The only issue is with the fractions left over. If you divide everything by 3, that means that you divide modifiers by 3, ability score mods by 3, and ranks by 3. That's a lot of leftover if you're working with +1 or 2 mods and ranks non-divisible by 3. However it does get things in line with listed DCs. What about a different variant to reduce the fractions. Use the Pathfinder rule for skill ranks (if I'm correct about this): 1 rank per level. Then: --Reduce the modifiers of ability scores by 1/2: So, a score of 12-15 gives a +1 modifier, 16-19 gives a +2 modifier, etc. --Racial modifiers are +1; +2 if the bonus is +4 or higher. --Masterwork bonuses are +1 instead of +2. --Magic Item/Spell bonuses are +2; +5 if the bonus is normally +10 or higher. Skill modifier: Ranks + Innate modifier (ability score OR racial modifier) + Misc modiifer (racial* OR Masterwork OR Magic) = Total Skill Modifier * Racial can be a Misc modifier if NOT used as an Innate modifier. Use only 1 modifier for the Innate and one for the Misc; whichever is higher for either category. The only exception would be the Aid Another option. A successful Concentration (my idea) or the same skill assisting with (DC 10) would provide a +1 bonus, +2 if the check is over DC 20. The Aid Another bonus is just that; a bonus and doesn't count as either the Innate or Misc modifiers. So, a 3rd level Human Rogue with a 16 Cha would have an Diplomacy skill of: 3 (ranks) + 2 (Cha mod) + 2 (Circlet of Persuasion) = +7. And his ally, a 3rd level Half-Elf Fighter with a 13 Cha would have: 3 (ranks) + 1 (Cha mod) + 1 (racial) = +5 for his modifiers. And if he wanted to Aid the Rogue, he would have to roll a 5 or better on d20 to give his friend a +1 bonus to his Diplomacy check; or a roll of 15 or higher would give a +2 Aid bonus. [/QUOTE]
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The Rule of 3 - fixing high skill totals
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