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The Society of 3.5 Revisionists
The Rule of 3 - fixing high skill totals
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<blockquote data-quote="Kerrick" data-source="post: 4551473" data-attributes="member: 4722"><p>That reminds me of Oblivion - they have all the monsters scale with you, so no matter where you go, you're always facing something of an appropriate level. It's widely disparaged among Elder Scrolls gamers (including me).</p><p></p><p></p><p>Well... judging from my PCs, the end skill score is about half level. So, a L11 would have an average skill score of 5-6; a DC 15 check is 50/50. If we increase the DC to 25, that makes it nearly impossible to make (5%). I don't mind keeping the lower level DCs the same; as a PC gains in power and ability, things that were once difficult become easier until they can be performed without a second thought. </p><p></p><p>As for the upper level DCs, I'm thinking that somewhere around 30-45, you reduce it by 1/8; 46-60 by 1/4, and after that by 1/3. That way you get DCs that scale more or less evenly up to around 40 (there are a few in the ELH of 90-100+, but we'll ignore those). For things with a set progression (like my <a href="http://shtar.pbwiki.com/Mastercrafting" target="_blank">alt mastercraft system</a>), I'd have to either reduce the DCs, but that's also fine with me.</p></blockquote><p></p>
[QUOTE="Kerrick, post: 4551473, member: 4722"] That reminds me of Oblivion - they have all the monsters scale with you, so no matter where you go, you're always facing something of an appropriate level. It's widely disparaged among Elder Scrolls gamers (including me). Well... judging from my PCs, the end skill score is about half level. So, a L11 would have an average skill score of 5-6; a DC 15 check is 50/50. If we increase the DC to 25, that makes it nearly impossible to make (5%). I don't mind keeping the lower level DCs the same; as a PC gains in power and ability, things that were once difficult become easier until they can be performed without a second thought. As for the upper level DCs, I'm thinking that somewhere around 30-45, you reduce it by 1/8; 46-60 by 1/4, and after that by 1/3. That way you get DCs that scale more or less evenly up to around 40 (there are a few in the ELH of 90-100+, but we'll ignore those). For things with a set progression (like my [url=http://shtar.pbwiki.com/Mastercrafting]alt mastercraft system[/url]), I'd have to either reduce the DCs, but that's also fine with me. [/QUOTE]
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The Rule of 3 - fixing high skill totals
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