Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
The Rule of Cool for my current character...undecided
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Warpiglet" data-source="post: 7106976" data-attributes="member: 6689161"><p>I have finally decided what unites my taste in 5e characters. I like armored spellcasters that have some combat ability. Some might call them gish, others would argue against this. I have played a cleric and several warlocks through the first tier. I am looking for one with staying power.</p><p></p><p>I do have a warlock currently at level two. He has very well developed personality, back story and even speech pattern. A former acolyte who has been misguided into his current morally gray reverend. Wears a lot of black, does not smile much...he will get into fights and not hang back. He should have good HP and good AC. I am less worried about concentration as I will focus on Armor of Agathys when likely to be hit and EB and Fireball when hanging back.</p><p></p><p>Here is my query: I will break with my blade pact tradition and go with tome. Now trying to determine what might have more staying power and fun over time. He just hit second level and the DM is allowing some retooling for the group.</p><p></p><p>So feel free to suggest things to increase power, but I am really looking to increase fun. Interested to hear ideas. I have two likely paths.</p><p></p><p>Feats</p><p></p><p>Lvl 1: Moderately armored</p><p></p><p>Lvl 4: either Crossbow Expert or Weapon Master</p><p></p><p>Bear with me! I never take weapons master, but this provided some interesting options. </p><p></p><p>Option 1:</p><p></p><p>I can start with these scores: 10 ,14, 16, 10, 8, 16. In this case, I will gear up to be an in your face EB blaster. I call this my stormtrooper build minus the black and white armor. I will take Shocking Grasp and Green Flame Blade as well, just in case. But the main idea will be EB without disadvantage in the thick of combat.</p><p></p><p>Option 2: </p><p></p><p>I can use this configuration: 13, 14, 14, 10, 8, 16. Taking weapons master, I would bump STR to 14 at 4th. I would have EB at disadvantage in combat and therefore, would use GFB and access to additional weapons in close range. It would allow me access to more magic weapons if found in the campaign including one handed ones for use with shield or bigger damage ones when say fighting monsters that rarely miss anyway.</p><p></p><p>In option 1 I would use a dagger and shield in close combat with GFB until my Crossbow Expert comes online. Maybe I would find a magic dagger some day and just have that on my belt. That is kind of cool.</p><p></p><p></p><p>So this is purely subjective. It is not optimized. I do not want shillelagh with GFB because I do not picture my character with a staff and shield. I do not like that combo at all even though quarterstaff is versatile.</p><p></p><p></p><p>Summary: This is purely subjective opinion. Would adding more facility with weapons be more fun over time? It surely is not better than EB in close combat. Just different.</p><p></p><p>The thread is just a discussion. There are zero wrong answers. I just wanted to discuss this since I am unable to decide and play for a while. </p><p></p><p>If it changes anything, I will take one level of bard sometime between 3rd and fifth level so I can preach sermons and give a d6 for inspiration, have a few more spell slots and get silent image and disguise self. I could also access cure wounds and probably bane. All reflavored for a dark preacher sort.</p></blockquote><p></p>
[QUOTE="Warpiglet, post: 7106976, member: 6689161"] I have finally decided what unites my taste in 5e characters. I like armored spellcasters that have some combat ability. Some might call them gish, others would argue against this. I have played a cleric and several warlocks through the first tier. I am looking for one with staying power. I do have a warlock currently at level two. He has very well developed personality, back story and even speech pattern. A former acolyte who has been misguided into his current morally gray reverend. Wears a lot of black, does not smile much...he will get into fights and not hang back. He should have good HP and good AC. I am less worried about concentration as I will focus on Armor of Agathys when likely to be hit and EB and Fireball when hanging back. Here is my query: I will break with my blade pact tradition and go with tome. Now trying to determine what might have more staying power and fun over time. He just hit second level and the DM is allowing some retooling for the group. So feel free to suggest things to increase power, but I am really looking to increase fun. Interested to hear ideas. I have two likely paths. Feats Lvl 1: Moderately armored Lvl 4: either Crossbow Expert or Weapon Master Bear with me! I never take weapons master, but this provided some interesting options. Option 1: I can start with these scores: 10 ,14, 16, 10, 8, 16. In this case, I will gear up to be an in your face EB blaster. I call this my stormtrooper build minus the black and white armor. I will take Shocking Grasp and Green Flame Blade as well, just in case. But the main idea will be EB without disadvantage in the thick of combat. Option 2: I can use this configuration: 13, 14, 14, 10, 8, 16. Taking weapons master, I would bump STR to 14 at 4th. I would have EB at disadvantage in combat and therefore, would use GFB and access to additional weapons in close range. It would allow me access to more magic weapons if found in the campaign including one handed ones for use with shield or bigger damage ones when say fighting monsters that rarely miss anyway. In option 1 I would use a dagger and shield in close combat with GFB until my Crossbow Expert comes online. Maybe I would find a magic dagger some day and just have that on my belt. That is kind of cool. So this is purely subjective. It is not optimized. I do not want shillelagh with GFB because I do not picture my character with a staff and shield. I do not like that combo at all even though quarterstaff is versatile. Summary: This is purely subjective opinion. Would adding more facility with weapons be more fun over time? It surely is not better than EB in close combat. Just different. The thread is just a discussion. There are zero wrong answers. I just wanted to discuss this since I am unable to decide and play for a while. If it changes anything, I will take one level of bard sometime between 3rd and fifth level so I can preach sermons and give a d6 for inspiration, have a few more spell slots and get silent image and disguise self. I could also access cure wounds and probably bane. All reflavored for a dark preacher sort. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The Rule of Cool for my current character...undecided
Top