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General Tabletop Discussion
*Dungeons & Dragons
The Rule of Cool for my current character...undecided
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<blockquote data-quote="thethain" data-source="post: 7107098" data-attributes="member: 6874561"><p>One note, if you do go pact of the Tome, Guidance is an absurdly powerful spell. If you walk around casting it on yourself every minute you can even use it on initiative. Other than the fact the concentration aspect of it will break your long duration hex at higher levels, adding a d4 on any skill check outside of combat is pretty nice.</p><p></p><p>Shillelagh is also worth considering, if you are using a staff, it can deal d8 damage and uses your charisma for attack and damage rolls. It means you wouldn't really care about weapon master, as you now have a d8 weapon that uses cha instead of dex/str.</p><p></p><p>And you can use shillelagh with booming blade/greenflame, so now you have a pretty reliable attack to use in melee.</p><p></p><p>Just remember your cantrips from Tome pact can be from different class spell lists. Sacred flame is a decent choice as well as its a save (so no penalty in melee), ignores cover, and deals radiant damage (which isn't often resisted).</p><p></p><p>Thorn whip is also a neat option, as it gives the ability to pull a target 10 feet, which means if you have repelling blast you can do a good bit of control on the battlefield if theres any hazards the enemies are trying to avoid (like a black tentacles you cast).</p></blockquote><p></p>
[QUOTE="thethain, post: 7107098, member: 6874561"] One note, if you do go pact of the Tome, Guidance is an absurdly powerful spell. If you walk around casting it on yourself every minute you can even use it on initiative. Other than the fact the concentration aspect of it will break your long duration hex at higher levels, adding a d4 on any skill check outside of combat is pretty nice. Shillelagh is also worth considering, if you are using a staff, it can deal d8 damage and uses your charisma for attack and damage rolls. It means you wouldn't really care about weapon master, as you now have a d8 weapon that uses cha instead of dex/str. And you can use shillelagh with booming blade/greenflame, so now you have a pretty reliable attack to use in melee. Just remember your cantrips from Tome pact can be from different class spell lists. Sacred flame is a decent choice as well as its a save (so no penalty in melee), ignores cover, and deals radiant damage (which isn't often resisted). Thorn whip is also a neat option, as it gives the ability to pull a target 10 feet, which means if you have repelling blast you can do a good bit of control on the battlefield if theres any hazards the enemies are trying to avoid (like a black tentacles you cast). [/QUOTE]
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