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The Rule of Tens
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<blockquote data-quote="Kerrick" data-source="post: 3410585" data-attributes="member: 4722"><p>It's not <em>significanantly</em> higher, but yeah... I caught that when I was doing the math, and forgot to note it.</p><p></p><p></p><p>I didn't see what you were doing at first, but now I get it - for every 4 points in the score, you roll 1d6. If it comes up 6, you get 5+ another roll.</p><p></p><p>So if I had, say, a +24 bonus, I'd roll (I assume) 1d20+4d6, for an average of 10+(4*3.5) = 24. The problem here is that you can get well above your normal maximum with a really good roll. I kind of like the idea of using straight d6s, but you're doubling the number of dice being rolled.</p><p></p><p></p><p>No, 1d10. I'm reaplacing every 10 points of the bonus with a variable, so you can score anywhere from 1-10 in that range, while not increasing the maximum you can score.</p><p></p><p></p><p>Yeah, that was noted - it was a pretty obvious problem, even to me. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> He's making one attack against each opponent in 5 feet - so something like 9-10 attack rolls. Yeah, pretty bad. </p><p></p><p></p><p>I've thought about that, but I can't see any reason to justify it - it would stink of "arbitrary rule syndrome". Maybe I'll suggest dropping this rule for combat and just using it for saves and skill checks... if I could work out the other kinks first.</p><p></p><p></p><p>Right, the average will be the same, but the upper end will be way above the maximum, as I noted with Nifft's system. Also, replacing d10s with d20s will make the problem worse - a +19 will be a LOT better than a +20. I think the solution is go smaller, not larger - the Rule of Sixes, maybe? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Kerrick, post: 3410585, member: 4722"] It's not [i]significanantly[/i] higher, but yeah... I caught that when I was doing the math, and forgot to note it. I didn't see what you were doing at first, but now I get it - for every 4 points in the score, you roll 1d6. If it comes up 6, you get 5+ another roll. So if I had, say, a +24 bonus, I'd roll (I assume) 1d20+4d6, for an average of 10+(4*3.5) = 24. The problem here is that you can get well above your normal maximum with a really good roll. I kind of like the idea of using straight d6s, but you're doubling the number of dice being rolled. No, 1d10. I'm reaplacing every 10 points of the bonus with a variable, so you can score anywhere from 1-10 in that range, while not increasing the maximum you can score. Yeah, that was noted - it was a pretty obvious problem, even to me. :) He's making one attack against each opponent in 5 feet - so something like 9-10 attack rolls. Yeah, pretty bad. I've thought about that, but I can't see any reason to justify it - it would stink of "arbitrary rule syndrome". Maybe I'll suggest dropping this rule for combat and just using it for saves and skill checks... if I could work out the other kinks first. Right, the average will be the same, but the upper end will be way above the maximum, as I noted with Nifft's system. Also, replacing d10s with d20s will make the problem worse - a +19 will be a LOT better than a +20. I think the solution is go smaller, not larger - the Rule of Sixes, maybe? :p [/QUOTE]
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