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The Rule of Tens
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<blockquote data-quote="Kerrick" data-source="post: 3416362" data-attributes="member: 4722"><p>I was looking at that list of common gaming terms posted on the front page, and I came across "exploding roll" - when you roll a die and the minimum or maximum result means you roll again. There's a variant rule in the ELH for this; instead of natural 1s/20s being autofail/autosucceed, you can "explode" the roll and instead apply a -20 penalty or +20 bonus to the roll and roll again. If you get another 1 or 20, you do the same thing, etc. </p><p></p><p>My points is, that a system where you can roll almost twice your normal bonus would help those on the low end of things, especially with attack rolls and saves, and would be overall beneficial at epic levels, where the DCs scale really high in general. That was kind of what they were aiming for with the exploding roll - a chance for someone to make a roll that's normally out of his/her reach. The only sticking point is still all those dice, but with the average roll being 10, you don't HAVE to roll all those extra dice if you don't want to - you're going to get the same result anyway - but you CAN if you want to try getting a really good roll.</p><p></p><p>I'm still wondering, though, what would be the check result be if you took 10 or 20? Would it apply only to the first d20?</p></blockquote><p></p>
[QUOTE="Kerrick, post: 3416362, member: 4722"] I was looking at that list of common gaming terms posted on the front page, and I came across "exploding roll" - when you roll a die and the minimum or maximum result means you roll again. There's a variant rule in the ELH for this; instead of natural 1s/20s being autofail/autosucceed, you can "explode" the roll and instead apply a -20 penalty or +20 bonus to the roll and roll again. If you get another 1 or 20, you do the same thing, etc. My points is, that a system where you can roll almost twice your normal bonus would help those on the low end of things, especially with attack rolls and saves, and would be overall beneficial at epic levels, where the DCs scale really high in general. That was kind of what they were aiming for with the exploding roll - a chance for someone to make a roll that's normally out of his/her reach. The only sticking point is still all those dice, but with the average roll being 10, you don't HAVE to roll all those extra dice if you don't want to - you're going to get the same result anyway - but you CAN if you want to try getting a really good roll. I'm still wondering, though, what would be the check result be if you took 10 or 20? Would it apply only to the first d20? [/QUOTE]
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