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The rule WOTC missed & Olwbears
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<blockquote data-quote="rankarrog" data-source="post: 155039" data-attributes="member: 1133"><p>I like the feat (from a "Mad Scientists" point of view) but I'd like to make the checks to create a beast based upon an own skill (neither Arcane Knowledge nor Knowledge of nature usually cover this and the whole process becomes a bit more "complicated/resourcefull for PC's" by making a new skill requiered. The both other skills may give a synergy bonus when it come to some of the monster types).</p><p></p><p>The lab costs are to low! The lab costs for making a Golem are the same, but you don't have to keep a golem alive while you build it, so you might want to either higher the Lab costs or add costs for mantaining the Lab. </p><p></p><p>What about making the DC for the checks based upon what you create?</p><p>Sonmething like:</p><p>Animal: DC=10+HD(or CR whichever is higher)</p><p>Plant: DC=10+HD(or CR whichever is higher)</p><p>Beast: DC=15+HD(or CR whichever is higher)</p><p>(Monstrous) Humanoid: DC=20+HD(or CR whichever is higher)</p><p>Magical Beast: DC=20+HD(or CR whichever is higher)</p><p>Aberration: DC=25+HD(or CR whichever is higher)</p><p></p><p>(Then you could add additional modifiers, something akin to:</p><p>Able to reproduce DC+5</p><p>Creature is weaker than base creature DC-3</p><p>Creature is stronger than base creature DC+3</p><p>Creature retains intelligence(>2) DC+int Bonus(If any)</p><p>)</p><p></p><p>Casting charm monster each day to get a loyal servant is (IMHO) far to easy. What about that this works only for creatures with low intelligence(up to 3), but something else is required for intelligent beasts.</p><p></p><p>What about XP-cost? Nearly to all Create(Whatever) feats require them(especially golems which make loyal servants,too).</p></blockquote><p></p>
[QUOTE="rankarrog, post: 155039, member: 1133"] I like the feat (from a "Mad Scientists" point of view) but I'd like to make the checks to create a beast based upon an own skill (neither Arcane Knowledge nor Knowledge of nature usually cover this and the whole process becomes a bit more "complicated/resourcefull for PC's" by making a new skill requiered. The both other skills may give a synergy bonus when it come to some of the monster types). The lab costs are to low! The lab costs for making a Golem are the same, but you don't have to keep a golem alive while you build it, so you might want to either higher the Lab costs or add costs for mantaining the Lab. What about making the DC for the checks based upon what you create? Sonmething like: Animal: DC=10+HD(or CR whichever is higher) Plant: DC=10+HD(or CR whichever is higher) Beast: DC=15+HD(or CR whichever is higher) (Monstrous) Humanoid: DC=20+HD(or CR whichever is higher) Magical Beast: DC=20+HD(or CR whichever is higher) Aberration: DC=25+HD(or CR whichever is higher) (Then you could add additional modifiers, something akin to: Able to reproduce DC+5 Creature is weaker than base creature DC-3 Creature is stronger than base creature DC+3 Creature retains intelligence(>2) DC+int Bonus(If any) ) Casting charm monster each day to get a loyal servant is (IMHO) far to easy. What about that this works only for creatures with low intelligence(up to 3), but something else is required for intelligent beasts. What about XP-cost? Nearly to all Create(Whatever) feats require them(especially golems which make loyal servants,too). [/QUOTE]
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