Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
The Rules Cyclopedia - Unlearning Dnd Preconceptions from a 3e player
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Shadow Over Mystara" data-source="post: 8201603" data-attributes="member: 7029539"><p>Great post, it's a masterpiece!</p><p></p><p></p><p>I'd rather drop the alignment system from the game altogether, but this was always my favorite way to implement it. I would just add one more: Unaligned, which would be the default for most PCs and NPCs alike. Paladins would be Lawful, Druids would be Neutral, and Clerics would match their patron deity, because that's a big part of what those classes are about, but everyone else would just be Unaligned unless a PC specifically requested an alignment.</p><p></p><p></p><p>Personally I much preferred that approach to ability scores. I get why we moved away from it but I think the 3e-5e system of getting an additional +1 every other point, and having those modifiers apply to many more things, is LESS needed in 3e-5e due to skills, feats, subclasses, and other customization options that weren't around in previous editions.</p><p></p><p>And hit point progression plateauing at "Name" level was like the E6 (I guess it would be E9?) of the old days! I'd like to see it brought back.</p><p> </p><p></p><p>Still the best name for it IMO!</p><p></p><p></p><p>I love all of these and hope they come back in some form! Initiative by side, with weapon speed determining order, was elegant in being simple yet still encouraging the PCs to coordinate in battle.</p><p></p><p>And not only does a morale system just make sense, even in a fictional fantasy setting, it goes really well with XP-for-treasure. I'd like combat to be an interesting and an assumed part of the game, yet still have it be an obstacle to the ultimate goal rather than the goal itself.</p><p></p><p></p><p>The one change I would make to any of the editions prior to 3e. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f635.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt="o_O" title="Er... what? o_O" data-smilie="12"data-shortname="o_O" /></p><p></p><p></p><p>Great point, this is probably part of why BECMI/RC Fighter always seemed the least generic to me. As in all editions it was still a simple class, but out-of-the-box I felt it had more flavor than usual.</p></blockquote><p></p>
[QUOTE="Shadow Over Mystara, post: 8201603, member: 7029539"] Great post, it's a masterpiece! I'd rather drop the alignment system from the game altogether, but this was always my favorite way to implement it. I would just add one more: Unaligned, which would be the default for most PCs and NPCs alike. Paladins would be Lawful, Druids would be Neutral, and Clerics would match their patron deity, because that's a big part of what those classes are about, but everyone else would just be Unaligned unless a PC specifically requested an alignment. Personally I much preferred that approach to ability scores. I get why we moved away from it but I think the 3e-5e system of getting an additional +1 every other point, and having those modifiers apply to many more things, is LESS needed in 3e-5e due to skills, feats, subclasses, and other customization options that weren't around in previous editions. And hit point progression plateauing at "Name" level was like the E6 (I guess it would be E9?) of the old days! I'd like to see it brought back. Still the best name for it IMO! I love all of these and hope they come back in some form! Initiative by side, with weapon speed determining order, was elegant in being simple yet still encouraging the PCs to coordinate in battle. And not only does a morale system just make sense, even in a fictional fantasy setting, it goes really well with XP-for-treasure. I'd like combat to be an interesting and an assumed part of the game, yet still have it be an obstacle to the ultimate goal rather than the goal itself. The one change I would make to any of the editions prior to 3e. o_O Great point, this is probably part of why BECMI/RC Fighter always seemed the least generic to me. As in all editions it was still a simple class, but out-of-the-box I felt it had more flavor than usual. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The Rules Cyclopedia - Unlearning Dnd Preconceptions from a 3e player
Top