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The Rules Cyclopedia - Unlearning Dnd Preconceptions from a 3e player
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<blockquote data-quote="wingsandsword" data-source="post: 8202354" data-attributes="member: 14159"><p>At least in my experience, the gaming culture of D&D moved away from miniatures in the 1990's.</p><p></p><p>In the 90's, I saw AD&D 1e and 2e games being played, and even a few games of RC Basic D&D from different gaming groups. . .and only one <em>session </em>used miniatures, ever, not one game, one session for a special event.</p><p></p><p>AD&D could be played pretty well without minis, and given the high cost of pewter miniatures, there was a strong financial disincentive for players to use them.</p><p></p><p>Minis in D&D, at least in my experience, came about in the early 2000's as a combination of two factors.</p><p>1. D&D 3e strongly encouraged miniature-based gaming with rules that firmly rewarded miniature-based tactics. </p><p>2. Far more affordable options for miniatures. The collectable D&D minis began in 2003, and before that there was Mage Knight, the first collectable mini game (I knew a few gamers who bought Mage Knight minis to use for D&D), and the advent of other plastic minis like the Reaper Bones line, and Dragon Magazine including cardboard tokens in every issue for quite some time after the release of 3e.</p><p></p><p>By the 2004 or 2005 it seemed like every D&D game was using minis and they were the norm, when they most certainly were not only a few years earlier.</p><p></p><p>The current emphasis on minis in D&D isn't some vestigial appendage, long held over from its miniatures wargaming roots in the 1970's, but a 21st century addition to the game that was built around more tactically oriented rules and improvements in miniatures production that made minis gaming more financially viable for many gamers.</p></blockquote><p></p>
[QUOTE="wingsandsword, post: 8202354, member: 14159"] At least in my experience, the gaming culture of D&D moved away from miniatures in the 1990's. In the 90's, I saw AD&D 1e and 2e games being played, and even a few games of RC Basic D&D from different gaming groups. . .and only one [I]session [/I]used miniatures, ever, not one game, one session for a special event. AD&D could be played pretty well without minis, and given the high cost of pewter miniatures, there was a strong financial disincentive for players to use them. Minis in D&D, at least in my experience, came about in the early 2000's as a combination of two factors. 1. D&D 3e strongly encouraged miniature-based gaming with rules that firmly rewarded miniature-based tactics. 2. Far more affordable options for miniatures. The collectable D&D minis began in 2003, and before that there was Mage Knight, the first collectable mini game (I knew a few gamers who bought Mage Knight minis to use for D&D), and the advent of other plastic minis like the Reaper Bones line, and Dragon Magazine including cardboard tokens in every issue for quite some time after the release of 3e. By the 2004 or 2005 it seemed like every D&D game was using minis and they were the norm, when they most certainly were not only a few years earlier. The current emphasis on minis in D&D isn't some vestigial appendage, long held over from its miniatures wargaming roots in the 1970's, but a 21st century addition to the game that was built around more tactically oriented rules and improvements in miniatures production that made minis gaming more financially viable for many gamers. [/QUOTE]
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