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The Rules Cyclopedia - Unlearning Dnd Preconceptions from a 3e player
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<blockquote data-quote="Blue Orange" data-source="post: 8203609" data-attributes="member: 7025997"><p>What a fascinating and enlightening thread. Knowing too much about old editions can trip you up because you think you know things you don't actually know.</p><p></p><p>It is interesting that a lot of the OSR games use some version of BECMI rather than 1e or 2e as their basis for people looking for a 'retro' experience. Simpler and fewer rules, I'd guess, which was always one of the OSR attractions, from what I can tell.</p><p></p><p>I went from 1e to 5e, which was entertaining when I forgot about using hit dice to recover HP and instead stocked up on healing potions, freaked out when a spectre showed up (oh, temporary loss of maximum HP if it hits you? You used to <em>permanently lose two entire levels </em>unless you could find a <em>16th level cleric</em> to cast restoration!), was planning to dual class into wizard to get Fire Shield when I realized it only did 2d6 instead of <em>double the attacker's damage.</em></p><p></p><p>I actually went through the tables of monster resistances for the various editions. Devils have been immune to fire and taken full damage from electricity for a while.</p></blockquote><p></p>
[QUOTE="Blue Orange, post: 8203609, member: 7025997"] What a fascinating and enlightening thread. Knowing too much about old editions can trip you up because you think you know things you don't actually know. It is interesting that a lot of the OSR games use some version of BECMI rather than 1e or 2e as their basis for people looking for a 'retro' experience. Simpler and fewer rules, I'd guess, which was always one of the OSR attractions, from what I can tell. I went from 1e to 5e, which was entertaining when I forgot about using hit dice to recover HP and instead stocked up on healing potions, freaked out when a spectre showed up (oh, temporary loss of maximum HP if it hits you? You used to [I]permanently lose two entire levels [/I]unless you could find a [I]16th level cleric[/I] to cast restoration!), was planning to dual class into wizard to get Fire Shield when I realized it only did 2d6 instead of [I]double the attacker's damage.[/I] I actually went through the tables of monster resistances for the various editions. Devils have been immune to fire and taken full damage from electricity for a while. [/QUOTE]
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