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The rules keep stealing my thunder!
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<blockquote data-quote="Oryan77" data-source="post: 3475245" data-attributes="member: 18701"><p>It's nice to imagine that that's how it would work out, but my experience with playing with lots of different gamers is that as soon as the DM attempts something as nasty as sundering a magic item...every player at the table scrambles for his books to try and figure out a reason why the DM can't do it.</p><p></p><p>So even if I did plan to sunder before the game, brushed up on my sundering rules, and figured out the hardness & HP's....by that initiative, players will have books in hand with eyes scanning the text. It may be 3 rounds later, but eventually a player would have said, "AH HAH! Right here in the DMG on pg 222 it says that you can only break magic weapons with equally powerful magic weapons!" And then they'll throw a fit about my ruling and argue that it's unfair for me to allow the bow to be damaged yadda yadda yadda. Even if I sundered the bow and the players don't read the rules during the game; after the game they will read them on their own time and complain later in the week that I wrongly destroyed a magic item. </p><p></p><p>Don't get me wrong, my players don't nit-pick the small stuff. Sundering a +2 Legacy item isn't small stuff. So I can understand why they'd want to double check my ruling even if it is annoying.</p><p></p><p>I would never have thought to look at the errata if Hypersmurf didn't point it out.</p></blockquote><p></p>
[QUOTE="Oryan77, post: 3475245, member: 18701"] It's nice to imagine that that's how it would work out, but my experience with playing with lots of different gamers is that as soon as the DM attempts something as nasty as sundering a magic item...every player at the table scrambles for his books to try and figure out a reason why the DM can't do it. So even if I did plan to sunder before the game, brushed up on my sundering rules, and figured out the hardness & HP's....by that initiative, players will have books in hand with eyes scanning the text. It may be 3 rounds later, but eventually a player would have said, "AH HAH! Right here in the DMG on pg 222 it says that you can only break magic weapons with equally powerful magic weapons!" And then they'll throw a fit about my ruling and argue that it's unfair for me to allow the bow to be damaged yadda yadda yadda. Even if I sundered the bow and the players don't read the rules during the game; after the game they will read them on their own time and complain later in the week that I wrongly destroyed a magic item. Don't get me wrong, my players don't nit-pick the small stuff. Sundering a +2 Legacy item isn't small stuff. So I can understand why they'd want to double check my ruling even if it is annoying. I would never have thought to look at the errata if Hypersmurf didn't point it out. [/QUOTE]
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The rules keep stealing my thunder!
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