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The rules keep stealing my thunder!
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<blockquote data-quote="Pbartender" data-source="post: 3476500" data-attributes="member: 7533"><p>As others have said, you need to know the rules your using. Situations like this are excellent excuses to learn those rules better. Here's what I do...</p><p></p><p>Before each session, I choose one particular rule, action, feat or ability that I (or my players) don't know the rules for very well and haven't used often. The goal is to highlight that particular rule for the purposes of learning how to use it. I choose only one such ability per session, and use it no more than a few times in one encounter -- you don't want the trick getting tiresome.</p><p></p><p>Ahead of time, I look at my bad guy and think, "Oh, this guy would be perfect for trying to sunder a player's weapon or shield. He'd be good at it, and it's a trick I haven't tried before." Then, I take the time to look up everything I can about sundering in the PHB, DMG and Errata. If necessary I jot down a few notes.</p><p></p><p>Then, when the sundering bad guy shows up, I look for an excuse to use it. When it happens, I take out the books with appropriately bookmarked sections and the notes, and go through the whole process, step by step, reading each step out loud, so that everyone knows whats going on, and everyone at the table gets a chance to learn the rule.</p><p></p><p>Eventually, everyone at the table learns the rules inside and out through sheer experience, and game play speeds up considerably... With fewer people looking rules up in the books, and fewer arguements over the rules.</p></blockquote><p></p>
[QUOTE="Pbartender, post: 3476500, member: 7533"] As others have said, you need to know the rules your using. Situations like this are excellent excuses to learn those rules better. Here's what I do... Before each session, I choose one particular rule, action, feat or ability that I (or my players) don't know the rules for very well and haven't used often. The goal is to highlight that particular rule for the purposes of learning how to use it. I choose only one such ability per session, and use it no more than a few times in one encounter -- you don't want the trick getting tiresome. Ahead of time, I look at my bad guy and think, "Oh, this guy would be perfect for trying to sunder a player's weapon or shield. He'd be good at it, and it's a trick I haven't tried before." Then, I take the time to look up everything I can about sundering in the PHB, DMG and Errata. If necessary I jot down a few notes. Then, when the sundering bad guy shows up, I look for an excuse to use it. When it happens, I take out the books with appropriately bookmarked sections and the notes, and go through the whole process, step by step, reading each step out loud, so that everyone knows whats going on, and everyone at the table gets a chance to learn the rule. Eventually, everyone at the table learns the rules inside and out through sheer experience, and game play speeds up considerably... With fewer people looking rules up in the books, and fewer arguements over the rules. [/QUOTE]
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The rules keep stealing my thunder!
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