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*TTRPGs General
The rules keep stealing my thunder!
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<blockquote data-quote="sniffles" data-source="post: 3477084" data-attributes="member: 30035"><p>My thought when reading gizmo33's comment was that you're not a complete goon - you're just being too honest! The players I'm sure don't know that youre NPCs usually don't have any magic items. You could easily have just rolled some dice and ruled that the sunder attempt was successful, or at least threatening. </p><p></p><p>And I can't help thinking that if this player is so attached to her bow that she can't think what to do without it, then perhaps you ought to really sunder the bow, or at least put her in a situation where she can't use it. <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /> Sometimes it's fun for a character not to be a one-trick pony. </p><p></p><p></p><p>Don't ask the players to look up rules for you during the game. Just rule, and then if you find out later that you were wrong, tell the players you'll do it differently next time. Looking up the rules not only ruined your fun for you, it probably also removed a lot of the tension you were trying to create for the players. </p><p></p><p>If you've got a rules lawyer in the group, tell him to keep his mouth shut during the game and leave his rulebooks at home. </p><p></p><p>I've played in games in which the GM fudges the rules a bit to add to the drama. It's fun as long as he allows the players to do that sometimes too. I've also played in games where no one was allowed to look up rules or reference books during the session, and it can be a great tool for making the game more exciting and keeping the players on topic. It just needs the players and GM to be cooperative.</p></blockquote><p></p>
[QUOTE="sniffles, post: 3477084, member: 30035"] My thought when reading gizmo33's comment was that you're not a complete goon - you're just being too honest! The players I'm sure don't know that youre NPCs usually don't have any magic items. You could easily have just rolled some dice and ruled that the sunder attempt was successful, or at least threatening. And I can't help thinking that if this player is so attached to her bow that she can't think what to do without it, then perhaps you ought to really sunder the bow, or at least put her in a situation where she can't use it. :] Sometimes it's fun for a character not to be a one-trick pony. Don't ask the players to look up rules for you during the game. Just rule, and then if you find out later that you were wrong, tell the players you'll do it differently next time. Looking up the rules not only ruined your fun for you, it probably also removed a lot of the tension you were trying to create for the players. If you've got a rules lawyer in the group, tell him to keep his mouth shut during the game and leave his rulebooks at home. I've played in games in which the GM fudges the rules a bit to add to the drama. It's fun as long as he allows the players to do that sometimes too. I've also played in games where no one was allowed to look up rules or reference books during the session, and it can be a great tool for making the game more exciting and keeping the players on topic. It just needs the players and GM to be cooperative. [/QUOTE]
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