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The rules keep stealing my thunder!
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<blockquote data-quote="gizmo33" data-source="post: 3477161" data-attributes="member: 30001"><p>What I don't know as a player is (at least):</p><p>1. are those zombies quick-zombies or some other type of undead that could conceivably have a 28 for their initiative score?</p><p>2. How wide is the bannister? How slippery is it? No rules lawyer in the world knows the Balance DC check until you tell them that and rule out all other possible circumstance modifiers.</p><p>3. Is the adjacent, mid-air square occupied by the Necromancer's invisible familiar?</p><p>4. Does the wizard's spells require material components?</p><p>5. Are any of the areas that your moving through trapped?</p><p></p><p>There's just <strong>no way</strong> that even the weasiliest rules lawyer could possibly rule on any of these actions. Not only that, but there's not easy way to figure out the answers in any sort of definitive way. Maybe the invisible familiar just isn't in that square on that particular round, but maybe it is on the following?</p><p></p><p>Even following the most basic common-sense rules for perception, PCs should never be in a position to be certain about anything. And without 100% certainty, they're not in the position to make any rules judgements at all, all they can do is provide helpful information about what the rules say.</p></blockquote><p></p>
[QUOTE="gizmo33, post: 3477161, member: 30001"] What I don't know as a player is (at least): 1. are those zombies quick-zombies or some other type of undead that could conceivably have a 28 for their initiative score? 2. How wide is the bannister? How slippery is it? No rules lawyer in the world knows the Balance DC check until you tell them that and rule out all other possible circumstance modifiers. 3. Is the adjacent, mid-air square occupied by the Necromancer's invisible familiar? 4. Does the wizard's spells require material components? 5. Are any of the areas that your moving through trapped? There's just [b]no way[/b] that even the weasiliest rules lawyer could possibly rule on any of these actions. Not only that, but there's not easy way to figure out the answers in any sort of definitive way. Maybe the invisible familiar just isn't in that square on that particular round, but maybe it is on the following? Even following the most basic common-sense rules for perception, PCs should never be in a position to be certain about anything. And without 100% certainty, they're not in the position to make any rules judgements at all, all they can do is provide helpful information about what the rules say. [/QUOTE]
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The rules keep stealing my thunder!
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