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The rules keep stealing my thunder!
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<blockquote data-quote="gizmo33" data-source="post: 3477283" data-attributes="member: 30001"><p>I'm trying to be specific about the options that the DM has when presenting information to the players, and how those options can affect the mood of the players. Again, I don't think you're a dopey DM, so I'll try to pay more attention to how I say things.</p><p></p><p></p><p></p><p>There's nothing that I can see that explains how observing the actions of a Kyton would determine what kind of chains he has. I would imagine that the actions of a Kyton would be pretty mysterious, and if he chooses not the Sunder on a particular round, or he rolls and fails, what information does that really provide?</p><p></p><p></p><p></p><p>"A bunch of powers whose effect looks like a Kyton's powers" is still not conclusive evidence of anything. There's no way I have of determining whether or not a creature has +2 chains based on the special powers that it uses.</p><p></p><p></p><p></p><p>Doesn't matter. I could encounter 100 orcs in the past in your campaign, doesn't mean that the 101st orc isn't a 10th level ranger with a +2 spiked chain, even if you tell me that it's unlikely that any NPC will ever have a magic item, I don't know for certain until you tell me that <strong>that</strong> particular one doesn't have a magic item.</p><p></p><p></p><p></p><p>In general, you were DMing properly because you ran a game in which your players were amused, shocked, involved, whatever. I've said repeatedly that I think you were more successful than you realized.</p></blockquote><p></p>
[QUOTE="gizmo33, post: 3477283, member: 30001"] I'm trying to be specific about the options that the DM has when presenting information to the players, and how those options can affect the mood of the players. Again, I don't think you're a dopey DM, so I'll try to pay more attention to how I say things. There's nothing that I can see that explains how observing the actions of a Kyton would determine what kind of chains he has. I would imagine that the actions of a Kyton would be pretty mysterious, and if he chooses not the Sunder on a particular round, or he rolls and fails, what information does that really provide? "A bunch of powers whose effect looks like a Kyton's powers" is still not conclusive evidence of anything. There's no way I have of determining whether or not a creature has +2 chains based on the special powers that it uses. Doesn't matter. I could encounter 100 orcs in the past in your campaign, doesn't mean that the 101st orc isn't a 10th level ranger with a +2 spiked chain, even if you tell me that it's unlikely that any NPC will ever have a magic item, I don't know for certain until you tell me that [b]that[/b] particular one doesn't have a magic item. In general, you were DMing properly because you ran a game in which your players were amused, shocked, involved, whatever. I've said repeatedly that I think you were more successful than you realized. [/QUOTE]
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The rules keep stealing my thunder!
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