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The rules keep stealing my thunder!
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<blockquote data-quote="JustinA" data-source="post: 3477287" data-attributes="member: 51618"><p>Let's sum this plan up:</p><p></p><p>1. Freak the player out with the thought that she might lose her bow.</p><p></p><p>2. Don't actually destroy the bow (that would suck).</p><p></p><p></p><p></p><p>1. Freak the player out with the thought that she might lose her bow.</p><p></p><p></p><p></p><p>2. Bow not actually destroyed.</p><p></p><p>Mission accomplished.</p><p></p><p></p><p></p><p>Try to look at these situations as opportunities instead of obstacles. Here you had a perfect opportunity to not only accomplish your original goal (make them nervous, followed by relief) but to also affirm for the player just how cool her favorite weapon really is!</p><p></p><p></p><p></p><p>A lot of people forget that combat is continuous and that action sequences can be continued across multiple rounds. Is there any reason that "reasonable partial move action" can't be resolved on their next turn?</p><p></p><p>There are a handful of feats which shouldn't be feats (because they should be things that people can try to do without any special training or ability). But not very many of them.</p></blockquote><p></p>
[QUOTE="JustinA, post: 3477287, member: 51618"] Let's sum this plan up: 1. Freak the player out with the thought that she might lose her bow. 2. Don't actually destroy the bow (that would suck). 1. Freak the player out with the thought that she might lose her bow. 2. Bow not actually destroyed. Mission accomplished. Try to look at these situations as opportunities instead of obstacles. Here you had a perfect opportunity to not only accomplish your original goal (make them nervous, followed by relief) but to also affirm for the player just how cool her favorite weapon really is! A lot of people forget that combat is continuous and that action sequences can be continued across multiple rounds. Is there any reason that "reasonable partial move action" can't be resolved on their next turn? There are a handful of feats which shouldn't be feats (because they should be things that people can try to do without any special training or ability). But not very many of them. [/QUOTE]
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The rules keep stealing my thunder!
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