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The rules keep stealing my thunder!
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<blockquote data-quote="cignus_pfaccari" data-source="post: 3477654" data-attributes="member: 14557"><p>That is correct.</p><p></p><p>But would that really stop a PC who's going to try this? "Oh, look, it's a bunch of undead zombie things. I can do my cool wuxia and geek the mage in one go!"</p><p></p><p></p><p></p><p>That they don't change terribly often. </p><p></p><p>Balance DCs don't *actually* go higher than 32 in PHB (20 for a <2" wide surface, +5 for heavily obstructed, +5 for very slippery, +2 for angled/sloped). The PC may be subject to a -5 penalty if they move at full speed, but that's their choice.</p><p></p><p>Certainly, if my character were to attempt such an action, he'd likely have a sufficient Balance check.</p><p></p><p></p><p></p><p>No, but it isn't completely invisible, either. </p><p></p><p></p><p></p><p>No, but those are usually visible, and generally accounted for in the aforementioned skill modifiers.</p><p></p><p>And if it happens that the railing collapses under my weight because I failed to notice it (i.e. didn't make the Spot DC), oh, well.</p><p></p><p></p><p></p><p>Or you could be, you know, brave.</p><p></p><p>Given that an adventurer regularly risks bloody dismemberment for cash acquisition, it's not unlikely that they'll be less deterred by risks than you might think.</p><p></p><p></p><p></p><p>Yes, the mob can carry a dummy pouch, or not use spells that require one, or just not have it out, though it'd have to waste an action to get at it, which is why they're generally carried on the belt. And, you know, visible.</p><p></p><p></p><p></p><p>On the part of the player. I'm not actually getting why you're so concerned about achieving that.</p><p></p><p></p><p></p><p>Or, it could go off then. That depends on the trap, which the DM adjudicates.</p><p></p><p></p><p></p><p>That is correct, so long as you provide all the information they should have.</p><p></p><p>Brad</p></blockquote><p></p>
[QUOTE="cignus_pfaccari, post: 3477654, member: 14557"] That is correct. But would that really stop a PC who's going to try this? "Oh, look, it's a bunch of undead zombie things. I can do my cool wuxia and geek the mage in one go!" That they don't change terribly often. Balance DCs don't *actually* go higher than 32 in PHB (20 for a <2" wide surface, +5 for heavily obstructed, +5 for very slippery, +2 for angled/sloped). The PC may be subject to a -5 penalty if they move at full speed, but that's their choice. Certainly, if my character were to attempt such an action, he'd likely have a sufficient Balance check. No, but it isn't completely invisible, either. No, but those are usually visible, and generally accounted for in the aforementioned skill modifiers. And if it happens that the railing collapses under my weight because I failed to notice it (i.e. didn't make the Spot DC), oh, well. Or you could be, you know, brave. Given that an adventurer regularly risks bloody dismemberment for cash acquisition, it's not unlikely that they'll be less deterred by risks than you might think. Yes, the mob can carry a dummy pouch, or not use spells that require one, or just not have it out, though it'd have to waste an action to get at it, which is why they're generally carried on the belt. And, you know, visible. On the part of the player. I'm not actually getting why you're so concerned about achieving that. Or, it could go off then. That depends on the trap, which the DM adjudicates. That is correct, so long as you provide all the information they should have. Brad [/QUOTE]
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