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The rules keep stealing my thunder!
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<blockquote data-quote="gizmo33" data-source="post: 3477727" data-attributes="member: 30001"><p>This is an example of what I've been trying to say all along. There is nothing a rules-lawyer is going to do to turn this description into a DC for a turning check. Therefore, any player in a reasonably dangerous environment will have every reason to fear for his character's safety and be uncertain to some degree of his character's chance of success of doing anything against the monster. Naturally, a few rounds later the PCs probably have a much better idea of the monster's capabilities as it's laying dead at their feet - by which time the monster has served it's purpose, PCs have been mildly anxious about the results and the DM has done his job. Therefore, the OP's problem is addressed - and that's what I've been trying to demonstrate. It's about correctly managing the information in the game, and correctly describing things to the players in terms that their characters would understand. It does not require changing the rules. That's all I've been trying to say - the rules don't have to steal your thunder unless you let them.</p></blockquote><p></p>
[QUOTE="gizmo33, post: 3477727, member: 30001"] This is an example of what I've been trying to say all along. There is nothing a rules-lawyer is going to do to turn this description into a DC for a turning check. Therefore, any player in a reasonably dangerous environment will have every reason to fear for his character's safety and be uncertain to some degree of his character's chance of success of doing anything against the monster. Naturally, a few rounds later the PCs probably have a much better idea of the monster's capabilities as it's laying dead at their feet - by which time the monster has served it's purpose, PCs have been mildly anxious about the results and the DM has done his job. Therefore, the OP's problem is addressed - and that's what I've been trying to demonstrate. It's about correctly managing the information in the game, and correctly describing things to the players in terms that their characters would understand. It does not require changing the rules. That's all I've been trying to say - the rules don't have to steal your thunder unless you let them. [/QUOTE]
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The rules keep stealing my thunder!
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