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Community
General Tabletop Discussion
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The rules should serve the game, not vice-versa
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<blockquote data-quote="Belen" data-source="post: 1537973" data-attributes="member: 1405"><p>This is just plain wrong. You justed asked the GM to stat out every NPC for an entire campaign before he begins the camapign, then show those NPCs etc to the players, so the players know what abilities they have, and thus, have the opportunity to take them.</p><p></p><p>The entire point of DnD combat is to challenge the PCs in new and interesting ways. The understood point of 3e is to be able to come up with non-standard enemies, so that a goblin is not a goblin is not a goblin.</p><p></p><p>NPCs are PC snack food anyway, so what does it matter is a fighter had the ability to spot you. In most cases, the PCs will never even know he had that ability!</p><p></p><p>It's all about trust. What you're saying is that you do not trust the GM to come up with a fun and interesting game without adherring to the rules.</p><p></p><p>In my experience, the type of players who have that attitude know the rules extremely well and know exactly how to use them to gather the most power, the best builds etc. They use the rules to "beat" the GM and if the GM deviates, then they cry foul because they did not have the opportunity to "build" their character to beat the GM in that instance.</p><p></p><p>Personally, I am not a rules lawyer. I can use all the standard rules, but I could not tell you how this ability enhances that ability in order to be super rogue etc. If I have a limited time during the week and I need to spend time on something other than mechanics, then I may make a quick and dirty NPC instead of spending hours lovingly crafting one mook that the PCs will kill in a few rounds.</p></blockquote><p></p>
[QUOTE="Belen, post: 1537973, member: 1405"] This is just plain wrong. You justed asked the GM to stat out every NPC for an entire campaign before he begins the camapign, then show those NPCs etc to the players, so the players know what abilities they have, and thus, have the opportunity to take them. The entire point of DnD combat is to challenge the PCs in new and interesting ways. The understood point of 3e is to be able to come up with non-standard enemies, so that a goblin is not a goblin is not a goblin. NPCs are PC snack food anyway, so what does it matter is a fighter had the ability to spot you. In most cases, the PCs will never even know he had that ability! It's all about trust. What you're saying is that you do not trust the GM to come up with a fun and interesting game without adherring to the rules. In my experience, the type of players who have that attitude know the rules extremely well and know exactly how to use them to gather the most power, the best builds etc. They use the rules to "beat" the GM and if the GM deviates, then they cry foul because they did not have the opportunity to "build" their character to beat the GM in that instance. Personally, I am not a rules lawyer. I can use all the standard rules, but I could not tell you how this ability enhances that ability in order to be super rogue etc. If I have a limited time during the week and I need to spend time on something other than mechanics, then I may make a quick and dirty NPC instead of spending hours lovingly crafting one mook that the PCs will kill in a few rounds. [/QUOTE]
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The rules should serve the game, not vice-versa
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