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<blockquote data-quote="mmu1" data-source="post: 4876225" data-attributes="member: 319"><p>Assuming we agree that D&D is, at some level, a <em>game</em>, then it follows that some level of skill is involved. All things being equal, I prefer to use the fact I know how to play the game well to my advantage, and to be effective.</p><p></p><p>Having a DM change how the world works from round to round because <em>he</em> thinks it'd be fun is just not my cup of tea - but it's not just a matter of what happens in combat, not being able to count on simple cause and effect also dramatically reduces my involvement in the storytelling and my ability to identify with my character, because I no longer feel like my decisions matter nearly as much.</p><p></p><p>I also believe that, if you want to change the rules, you'd damn better understand them pretty well to begin with. I <em>love</em> it when a DM knows the game well enough that they realize when it's better to stick to the letter of the rules and when it's better to wing it - if they do it well, the game almost always is the better for it.</p><p> </p><p>I can not, on the other hand, abide the kind of DM who will pull things out of his butt because he simply doesn't know, and can't be bothered to learn. I might feel differently if my experiences in games where the DM would just follow his whimsy had been positive, but that has not been the case.</p></blockquote><p></p>
[QUOTE="mmu1, post: 4876225, member: 319"] Assuming we agree that D&D is, at some level, a [i]game[/i], then it follows that some level of skill is involved. All things being equal, I prefer to use the fact I know how to play the game well to my advantage, and to be effective. Having a DM change how the world works from round to round because [i]he[/i] thinks it'd be fun is just not my cup of tea - but it's not just a matter of what happens in combat, not being able to count on simple cause and effect also dramatically reduces my involvement in the storytelling and my ability to identify with my character, because I no longer feel like my decisions matter nearly as much. I also believe that, if you want to change the rules, you'd damn better understand them pretty well to begin with. I [i]love[/i] it when a DM knows the game well enough that they realize when it's better to stick to the letter of the rules and when it's better to wing it - if they do it well, the game almost always is the better for it. I can not, on the other hand, abide the kind of DM who will pull things out of his butt because he simply doesn't know, and can't be bothered to learn. I might feel differently if my experiences in games where the DM would just follow his whimsy had been positive, but that has not been the case. [/QUOTE]
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