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<blockquote data-quote="Hussar" data-source="post: 4876514" data-attributes="member: 22779"><p>My problem with this is that I don't find AD&D to be any rules lighter than 3e. It's just that in 1e, I ignored the rules or made up my own far more often, because I was 14 years old at the time and had a bajillion hours of free time to do so.</p><p></p><p>I do think that you can't really call 1e a rules light system. Basic/Expert? Sure, no problems there. But 1e? Really?</p><p></p><p>Take this as an example:</p><p></p><p>My 3rd level fighter has no Dex bonus, is wearing chain mail and a small shield. He's being attacked by four orcs. Two of the orcs are wielding maces and two are wielding long swords. One of the mace wielding orcs is standing on a bit of ledge, and has a height advantage over my fighter.</p><p></p><p>What do those orcs need to hit my fighter?</p><p></p><p>I think you get my point. The thing is, when I played 1e, I simply ignored so many of the rules - the shield only working against two opponents (and which two matters), the weapon vs armor thing, stuff like that.</p><p></p><p>1e is rules light in the sense that a lot of people played it that way. People simply ignored buckets of rules. But that doesn't make it a rules light system.</p><p></p><p>Going back to the original topic - I tend to play my 3e a lot faster and looser now. For example, my last adventure had one monster. Oh, the players fought all sorts of different stuff - undead, monsters, critters galore. But the stats were all the same, with a bit of variation on movement rates, hit points and maybe an AC point here or there for flavor. I'm pretty sure they had no idea. They certainly never said anything about it anyway.</p><p></p><p>I know the standard at my table is roll first. If you roll high, we don't even bother looking up rules, you succeed. If you roll low, you fail, if it's in the middle, then we break out the books. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Hussar, post: 4876514, member: 22779"] My problem with this is that I don't find AD&D to be any rules lighter than 3e. It's just that in 1e, I ignored the rules or made up my own far more often, because I was 14 years old at the time and had a bajillion hours of free time to do so. I do think that you can't really call 1e a rules light system. Basic/Expert? Sure, no problems there. But 1e? Really? Take this as an example: My 3rd level fighter has no Dex bonus, is wearing chain mail and a small shield. He's being attacked by four orcs. Two of the orcs are wielding maces and two are wielding long swords. One of the mace wielding orcs is standing on a bit of ledge, and has a height advantage over my fighter. What do those orcs need to hit my fighter? I think you get my point. The thing is, when I played 1e, I simply ignored so many of the rules - the shield only working against two opponents (and which two matters), the weapon vs armor thing, stuff like that. 1e is rules light in the sense that a lot of people played it that way. People simply ignored buckets of rules. But that doesn't make it a rules light system. Going back to the original topic - I tend to play my 3e a lot faster and looser now. For example, my last adventure had one monster. Oh, the players fought all sorts of different stuff - undead, monsters, critters galore. But the stats were all the same, with a bit of variation on movement rates, hit points and maybe an AC point here or there for flavor. I'm pretty sure they had no idea. They certainly never said anything about it anyway. I know the standard at my table is roll first. If you roll high, we don't even bother looking up rules, you succeed. If you roll low, you fail, if it's in the middle, then we break out the books. :) [/QUOTE]
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