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General Tabletop Discussion
*Dungeons & Dragons
The Runelords Trilogy in 5E Eberron *Spoilers* Discussion, Conversion Notes and Adventure Log
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<blockquote data-quote="TheSword" data-source="post: 8056945" data-attributes="member: 6879661"><p>Just some notes on the conversion.</p><p></p><p>The campaign Is obviously pretty massive and pathfinder adventure paths are known for having large numbers of foes. Lots of combatants will be combined in encounters and some will be removed. I’m using milestone leveling and I would expect the party to be level 6 by the end of Shards of Sin.</p><p></p><p>In general magic items will be much reduced from the Paizo AP. Each chapter will have Approx 3 items of significance. This will still result in more items than normal for a typical 5e adventure but I can live with that.</p><p></p><p>Treasure values will be simply reduced by 10%. Selling magic items and artifacts will allow them to top wealth up if needed. I would expect the party to gain residences in Storms Reach and probably First Tower, and possibly a townhouse in Sharn over the course of the adventure.</p><p></p><p>The party is currently three people who haven’t played any of the Runelords adventures which is good. The party comprises a Warforged Artificer (who will find the runewell’s magic strangely familiar), a House Lyrander Bard/Rogue (who will get his own airship at some point) and a Half Drow Sorcadin (raised as a soldier in Khorvaire but with vague memories of Xen’drik)</p><p></p><p>We’re playing in roll 20 which is an absolute joy with a combat heavy adventure path with great map and art resources.</p></blockquote><p></p>
[QUOTE="TheSword, post: 8056945, member: 6879661"] Just some notes on the conversion. The campaign Is obviously pretty massive and pathfinder adventure paths are known for having large numbers of foes. Lots of combatants will be combined in encounters and some will be removed. I’m using milestone leveling and I would expect the party to be level 6 by the end of Shards of Sin. In general magic items will be much reduced from the Paizo AP. Each chapter will have Approx 3 items of significance. This will still result in more items than normal for a typical 5e adventure but I can live with that. Treasure values will be simply reduced by 10%. Selling magic items and artifacts will allow them to top wealth up if needed. I would expect the party to gain residences in Storms Reach and probably First Tower, and possibly a townhouse in Sharn over the course of the adventure. The party is currently three people who haven’t played any of the Runelords adventures which is good. The party comprises a Warforged Artificer (who will find the runewell’s magic strangely familiar), a House Lyrander Bard/Rogue (who will get his own airship at some point) and a Half Drow Sorcadin (raised as a soldier in Khorvaire but with vague memories of Xen’drik) We’re playing in roll 20 which is an absolute joy with a combat heavy adventure path with great map and art resources. [/QUOTE]
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General Tabletop Discussion
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The Runelords Trilogy in 5E Eberron *Spoilers* Discussion, Conversion Notes and Adventure Log
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