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The Runelords Trilogy in 5E Eberron *Spoilers* Discussion, Conversion Notes and Adventure Log
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<blockquote data-quote="TheSword" data-source="post: 8057030" data-attributes="member: 6879661"><p><strong>TIER FOUR</strong></p><p><strong>Secrets of Rodericks Hollow.</strong></p><p>In Sharn warring gangs fight over a powerful sword that has burst to power. In First Tower a laboratory beneath the ruined tower contains secrets of Alaznist. A strange order of mystics has rebuilt the ruins of Foxglove manor. The party find Barakan the Runesword of Wrath.</p><p></p><p><strong>It Came From Hollow Mountain</strong></p><p>The party are recruited by the Sharn council to find out what has happened to Sheila Hidemarch and a party of experienced adventures that travelled to Hollow Mountain on the north coast of Xendrik. The continual storms released by the raising of Xin’s palace Makes air travel across the gulf almost impossible instead chartering a sea vessel where servants of the Peacock cult try to steal the sword of Wrath. The party is also approached by the Runelord Sorshan, who offers to aid them in preventing the return of the other Runelords. In Hollow mountain the party find evidence that Alaznist has already awoken and is seeking control over The Scepter of Ages. Further evidence of her allegiance to Lamashtu is uncovered within along with a previous Runelord.</p><p></p><p><strong>Runelague</strong></p><p>Meanwhile a mutating plague is sweeping northern Khorvaire. The party find agents of the Daelkyr Daern led by Mordain the Fleshweaver in Stormsreach ruins. Seeking scrolls of resurrection from a powerful Sharn crimelord he and other agents of powerful organization seek the scrolls and the phylactery of the Runelord Zutha. In eastern Khorvaire the Emerald claw gain the scrolls an attempt the resurrect the runelord as a consort for their own Lich Queen.</p><p></p><p><strong>Temple of the Peacock Spirit</strong></p><p>The party return to the fortress of the Stone giants and the thorassic library below. To Discover the truth of the Peacock cult and the location of its temple deep in the heart of Xendrik. In the sanctum within the party find a simulacrum of The Runelord of Pride who is close to becoming a new god. They also learn of Alaznist’s terrible plot to control time. As Xandurghul dies, time warps and disturbances appear all over Eberron. The demonwaste breaks open, the Quori invade Xen’drik, gates to Xoriat burst open and horrors pour through.</p><p></p><p><strong>The City Outside Time</strong></p><p>The party travel to Argonossen to find a path to the hidden plane of time. Performing the ritual they find themselves in the City of Xin Edderasil where the Runelord Belimaeius is imprisoned. Entering the prison they find ancient relics and the tools to stop Alaznist returning Thassilon to modern Eberron and unleashing a new Age of Demons in the process.</p><p></p><p><strong>The Rise of New Thassilon</strong></p><p>To defeat Alaznist. The party travel back in time to heal the rifts that have been opened by Alaznists magic. They help the silver flame end the age of demons, seal the Quori away and doom ancient Thassilon, help the gatekeepers close the gates to Xoriat and finally defeat Alaznist.</p><p></p><p>... the end. Phew.</p></blockquote><p></p>
[QUOTE="TheSword, post: 8057030, member: 6879661"] [B]TIER FOUR Secrets of Rodericks Hollow.[/B] In Sharn warring gangs fight over a powerful sword that has burst to power. In First Tower a laboratory beneath the ruined tower contains secrets of Alaznist. A strange order of mystics has rebuilt the ruins of Foxglove manor. The party find Barakan the Runesword of Wrath. [B]It Came From Hollow Mountain[/B] The party are recruited by the Sharn council to find out what has happened to Sheila Hidemarch and a party of experienced adventures that travelled to Hollow Mountain on the north coast of Xendrik. The continual storms released by the raising of Xin’s palace Makes air travel across the gulf almost impossible instead chartering a sea vessel where servants of the Peacock cult try to steal the sword of Wrath. The party is also approached by the Runelord Sorshan, who offers to aid them in preventing the return of the other Runelords. In Hollow mountain the party find evidence that Alaznist has already awoken and is seeking control over The Scepter of Ages. Further evidence of her allegiance to Lamashtu is uncovered within along with a previous Runelord. [B]Runelague[/B] Meanwhile a mutating plague is sweeping northern Khorvaire. The party find agents of the Daelkyr Daern led by Mordain the Fleshweaver in Stormsreach ruins. Seeking scrolls of resurrection from a powerful Sharn crimelord he and other agents of powerful organization seek the scrolls and the phylactery of the Runelord Zutha. In eastern Khorvaire the Emerald claw gain the scrolls an attempt the resurrect the runelord as a consort for their own Lich Queen. [B]Temple of the Peacock Spirit[/B] The party return to the fortress of the Stone giants and the thorassic library below. To Discover the truth of the Peacock cult and the location of its temple deep in the heart of Xendrik. In the sanctum within the party find a simulacrum of The Runelord of Pride who is close to becoming a new god. They also learn of Alaznist’s terrible plot to control time. As Xandurghul dies, time warps and disturbances appear all over Eberron. The demonwaste breaks open, the Quori invade Xen’drik, gates to Xoriat burst open and horrors pour through. [B]The City Outside Time[/B] The party travel to Argonossen to find a path to the hidden plane of time. Performing the ritual they find themselves in the City of Xin Edderasil where the Runelord Belimaeius is imprisoned. Entering the prison they find ancient relics and the tools to stop Alaznist returning Thassilon to modern Eberron and unleashing a new Age of Demons in the process. [B]The Rise of New Thassilon[/B] To defeat Alaznist. The party travel back in time to heal the rifts that have been opened by Alaznists magic. They help the silver flame end the age of demons, seal the Quori away and doom ancient Thassilon, help the gatekeepers close the gates to Xoriat and finally defeat Alaznist. ... the end. Phew. [/QUOTE]
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