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The Runelords Trilogy in 5E Eberron *Spoilers* Discussion, Conversion Notes and Adventure Log
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<blockquote data-quote="TheSword" data-source="post: 8057033" data-attributes="member: 6879661"><p>Sorry, I know that was a lot of posts!</p><p></p><p>Now that a barebones framework is there, what do people think? What would you change to fit Eberron better, what would you add, because it’s just too cool not too? Would you change the order of some elements to improve story? I can adjust the four key posts above to amend the story based on suggestions.</p><p></p><p>If the party skip bits or want to change things I hope there can be enough flexibility to get it back on track with the overall aim, without too much trouble.</p><p></p><p>I’m relying heavily on altering monsters and challenges to suit level, particularly for the early Return of the Runelords modules. The rough XP gain would be two levels for the first two chapters and then one level for the remaining. All the way to 20. We’re happy with slow progression.</p></blockquote><p></p>
[QUOTE="TheSword, post: 8057033, member: 6879661"] Sorry, I know that was a lot of posts! Now that a barebones framework is there, what do people think? What would you change to fit Eberron better, what would you add, because it’s just too cool not too? Would you change the order of some elements to improve story? I can adjust the four key posts above to amend the story based on suggestions. If the party skip bits or want to change things I hope there can be enough flexibility to get it back on track with the overall aim, without too much trouble. I’m relying heavily on altering monsters and challenges to suit level, particularly for the early Return of the Runelords modules. The rough XP gain would be two levels for the first two chapters and then one level for the remaining. All the way to 20. We’re happy with slow progression. [/QUOTE]
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Community
General Tabletop Discussion
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The Runelords Trilogy in 5E Eberron *Spoilers* Discussion, Conversion Notes and Adventure Log
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