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The Runelords Trilogy in 5E Eberron *Spoilers* Discussion, Conversion Notes and Adventure Log
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<blockquote data-quote="TheSword" data-source="post: 8063953" data-attributes="member: 6879661"><p>Notes and amendments for...</p><p></p><p><strong>Chapter One: Session Two</strong></p><p><strong>The Aftermath.</strong></p><p></p><p>Another good session, this one had a lot of roleplay and a few fights, lasting 4 1/2 hours in total.</p><ul> <li data-xf-list-type="ul">I added the reward of 25gp because again the party felt a little under equipped.</li> <li data-xf-list-type="ul">The <strong>skeletons</strong> were standard skelly’s (four in total) and I had them turn back into the cloth patches. The robe of bones will be a relic of the Emerald Claw and they will get to see these cultists in action in Chapter two where they replace the Red Mantis.</li> <li data-xf-list-type="ul">The <em>Potions of Heroism</em> felt right as a reward partly to mirror the townsfolks praise of them as heroes but also because at first level they were seriously lacking in HP. Tharnlass’ low AC and low HP were giving me palpitations.</li> <li data-xf-list-type="ul">The goblin interrogation was improvised and I used info from Shelalu’s section later to pass things along. The party were also inquisitive about the fire that burnt the temple and with a good persuasion check I gave them the details on ‘the troubles’.</li> <li data-xf-list-type="ul">Ven Vinder gave them the standard 20% discount advised in the book. As Tharnlass still couldn’t afford studded leather I had Ven gift it, along with things for the others on the grounds they promoted him. This should play well when he is accused of murder in chapter two.</li> <li data-xf-list-type="ul">The tickwood <strong>boar</strong> was easy enough, they used long spears with 10’ reach which Nix and Tharnlass were unproficient with, but it made it more interesting. Nix stunning the dying boar with a single point shocking grasp was inspired.</li> <li data-xf-list-type="ul">Gresgurt the closet-goblin was a <strong>goblin commando.</strong></li> <li data-xf-list-type="ul">Tsuto at the glassworks was a <strong>Spy</strong> with a monks flurry of blows and dodge ability and two ki points to use with them. He was tough but not impossibly so as I kept his stats reasonable and they stopped him getting sneak. With the 8 normal goblins it was a tough fight, made harder with a lack of Burning hands.</li> <li data-xf-list-type="ul">I improvised called shot rules - disadvantage on the attack and knocking unconscious if it brought the foe to 0 hp.</li> <li data-xf-list-type="ul">I leveled the players up to 2 as intended after the fight.</li> </ul></blockquote><p></p>
[QUOTE="TheSword, post: 8063953, member: 6879661"] Notes and amendments for... [B]Chapter One: Session Two The Aftermath.[/B] Another good session, this one had a lot of roleplay and a few fights, lasting 4 1/2 hours in total. [LIST] [*]I added the reward of 25gp because again the party felt a little under equipped. [*]The [B]skeletons[/B] were standard skelly’s (four in total) and I had them turn back into the cloth patches. The robe of bones will be a relic of the Emerald Claw and they will get to see these cultists in action in Chapter two where they replace the Red Mantis. [*]The [I]Potions of Heroism[/I] felt right as a reward partly to mirror the townsfolks praise of them as heroes but also because at first level they were seriously lacking in HP. Tharnlass’ low AC and low HP were giving me palpitations. [*]The goblin interrogation was improvised and I used info from Shelalu’s section later to pass things along. The party were also inquisitive about the fire that burnt the temple and with a good persuasion check I gave them the details on ‘the troubles’. [*]Ven Vinder gave them the standard 20% discount advised in the book. As Tharnlass still couldn’t afford studded leather I had Ven gift it, along with things for the others on the grounds they promoted him. This should play well when he is accused of murder in chapter two. [*]The tickwood [B]boar[/B] was easy enough, they used long spears with 10’ reach which Nix and Tharnlass were unproficient with, but it made it more interesting. Nix stunning the dying boar with a single point shocking grasp was inspired. [*]Gresgurt the closet-goblin was a [B]goblin commando.[/B] [*]Tsuto at the glassworks was a [B]Spy[/B] with a monks flurry of blows and dodge ability and two ki points to use with them. He was tough but not impossibly so as I kept his stats reasonable and they stopped him getting sneak. With the 8 normal goblins it was a tough fight, made harder with a lack of Burning hands. [*]I improvised called shot rules - disadvantage on the attack and knocking unconscious if it brought the foe to 0 hp. [*]I leveled the players up to 2 as intended after the fight. [/LIST] [/QUOTE]
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The Runelords Trilogy in 5E Eberron *Spoilers* Discussion, Conversion Notes and Adventure Log
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