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The Runelords Trilogy in 5E Eberron *Spoilers* Discussion, Conversion Notes and Adventure Log
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<blockquote data-quote="TheSword" data-source="post: 8069467" data-attributes="member: 6879661"><p><strong>Chapter One: Session Three</strong></p><p><strong>Underneath the Glassworks</strong></p><p></p><p>[SPOILER=Session Three Journal]With Tsuto and his goblins defeated, the party checked his body for clues, checked Lonju Talashtai’s was beyond help and began to interrogate their goblin prisoner.</p><p></p><p>Aside from pouches of gold and silver dust used to stain glass and some fine silver earrings, Tsuto also had a journal and a magical ring. The journal detailed his love for the woman who had orchestrated the attack on First Tower. They put two and two together realising that this must be the daughter of the old priest who died in the temple fire. The old priests bones stolen in order to complete an unholy ritual to a fell power named Lah Mashtu, which none of the party had heard of before. It made clear that she was encamped at Thistletop. The silver ring seemed to slow time a split second allowing the wearer to avoid blows. After some discussion Tharnlass took the ring, as he was clearly less armoured than Nix and</p><p></p><p>The goblin prisoner after some skillful intimidation by Tharnlass corroborated this and also drew a map - poorly - of the the cellar beneath the glassworks where Ameiko was being held, saying the caves they crawled through were a bad place.</p><p>The party took the goblin prisoner to Sheriff Hemlock who secured the upper level and they took a commission of 150gp to find Ameiko and make these ‘tunnels’ safe.</p><p></p><p>Descending they found a grateful Ameiko tied in a storeroom. She had no idea about the brick walls that had been torn down revealing older smugglers massages beneath the glassworks. They bid goodbye to Ameiko and took out their lantern, following the tunnel almost half a mile until they could hear the lapping water of the estuary ahead.</p><p></p><p>A side tunnel with another broken drown brick wall caught their eye. The other side was old, with a musty smell reminiscent of snake skin. It was old predating any history the party were aware of. Stepping through they were assaulted by a foul humanoid of pale rubbery skin, savage claws and a bifurcated jaw which filled their heads with visions of fury and wrath when it bit them. They dispatched the creature with lightning, warhammer and rapier but it almost seemed to be on guard.</p><p></p><p>The tunnels led to another crumbling wall and a some form of complex of corridors and worked - Exploring the ruins, and listening at the stone doors as best they could they delved deeper. Nix took a full sized ranseur from a red marble statue of a beautiful but furious woman. Mix figured she could use it as a staff. The symbol on the statues book reminded them of an ancient legend, barely remembered, of a time when there were only 7 schools of magic.</p><p></p><p>They discovered a prison with two more of the wrath-spawn and found the wooden platforms there, as well as the skeletons of prisoners and their rags were amazingly well preserved making it seem the place was only a few decades old rather than much longer. A destroyed library held shards of books and scrolls and more cells held strangely mutated skeletons, humanoids with multiple limbs, or enlarged craniums.</p><p></p><p>The first recognizable creature was a foully hunched and mutated goblin it’s three arms each bearing a weapon. It was peering in pits each containing the walking dead. Attacking it tried to push Adysson unsuccessfully into a pit before rushing away down a corridor only to leap at Tharnlass as he pursued. The goblin fought to the last hissing with his last breath that ‘the mistress will see you punished’. That didn’t stop Tharnlass taking the white metallic short sword that would char paper or cloth if held against it. It was no metal that Nix recognized.</p><p></p><p>Stairs leading down beyond the goblin were blocked by fallen rubble. So they instead went to the stone door at the end of the corridor. It opened out into a spherical room with floating objects bobbing around. Adysson entered but began to float in the air. Tharnlass used his control of winds to retrieve Adysson, and the objects, throwing back a mouldering bird. A wand that created a ring of thunder around Nix, a scroll that would summon a flaming sphere and a book in an unknown language full of woodcuts of monstrosities. The party decided to take a moment to rest and regain their strength.[/SPOILER]</p><p></p><p>Conversion notes</p><p></p><p>It was a shorter session today. About 3 hours.</p><p></p><p>- Treasures on Tsuto were two silver earrings worth 10gp, 6 pouches of gold dust and 8 pouches of silver dust worth 5gp each, his diary and a ring of protection.</p><p></p><p>- We are getting rid of the ability to automatically understand magic items. Players will work this out based on experimentation and identify/detect magic spells. See example below.</p><p></p><p>- The cellars were explored very swiftly as was the smugglers tunnel. I couldn’t tell from the adventure if the Sinspawn was supposed to be on the other side of the brick wall so I may have added an extra brick wall by accident. It wasn’t really any trouble.</p><p></p><p>- The wrathspawn were easy to convert I used <strong>Thug</strong> as a base, changing them to aberrations, gave them immunity to charm and mind reading and changed their attacks to claws and a wrathful bite. The bite simply did 1d10 damage and required a DC 11 saving throw or suffer one level of exhaustion for 1 min. Extra bites increased the levels and the duration. AC was 13. The creature was tough and a nice shock but only CR 1/2 so wasn’t too bad. Two PCs got bitten in the session</p><p></p><p>- The Korovus three armed goblin had an extra attack but was otherwise a normal <strong>Goblin Boss.</strong></p><p></p><p>- The white steel blade was originally a +1 long sword but that was a bit good for level 2 PCs. Instead I decided it would be Siccarite a star metal relevant to future chapters and associated with Wrath. It was a non-magical short sword that overcame silver and cold iron immunities and dealt one extra point of fire damage on a hit. This substance will be explored more in Shards of Sin when the party are about level 5.</p><p></p><p>- The wand was original a <em>wand of shocking grasp.</em> I switched it for a wand that allowed the user to cast <em>Thunderclap</em> at will as Nix already had the <em>shocking grasp </em>cantrip.</p><p></p><p>[Spoiler=Ring of Protection - variant description]</p><p>This simple ring appears to be a plain band of silver inscribed with tiny eyes too fine to be seen without careful examination. When it is worn, your vision blurs for a fraction of a second. You realize as people move that you get split second warning, allowing you to avoid blows or avoid incoming projectiles and spells better than you otherwise would. [/Spoiler]</p><p></p><p>Any suggestions for other properties of the Pathfinder Skymetals in 5e?</p><p></p><p>Also I was originally going to have Thistletop be the head of a statue of a Hobgoblin king of old as it can’t be of Karzoug, Shalast is in Xen’drik. However as the hobgoblin empire was much newer than the giants and newer still than the Demons it wouldn’t explain how a Barghest servant of Lah Mashtu would be trapped there. Any ideas?</p></blockquote><p></p>
[QUOTE="TheSword, post: 8069467, member: 6879661"] [B]Chapter One: Session Three Underneath the Glassworks[/B] [SPOILER=Session Three Journal]With Tsuto and his goblins defeated, the party checked his body for clues, checked Lonju Talashtai’s was beyond help and began to interrogate their goblin prisoner. Aside from pouches of gold and silver dust used to stain glass and some fine silver earrings, Tsuto also had a journal and a magical ring. The journal detailed his love for the woman who had orchestrated the attack on First Tower. They put two and two together realising that this must be the daughter of the old priest who died in the temple fire. The old priests bones stolen in order to complete an unholy ritual to a fell power named Lah Mashtu, which none of the party had heard of before. It made clear that she was encamped at Thistletop. The silver ring seemed to slow time a split second allowing the wearer to avoid blows. After some discussion Tharnlass took the ring, as he was clearly less armoured than Nix and The goblin prisoner after some skillful intimidation by Tharnlass corroborated this and also drew a map - poorly - of the the cellar beneath the glassworks where Ameiko was being held, saying the caves they crawled through were a bad place. The party took the goblin prisoner to Sheriff Hemlock who secured the upper level and they took a commission of 150gp to find Ameiko and make these ‘tunnels’ safe. Descending they found a grateful Ameiko tied in a storeroom. She had no idea about the brick walls that had been torn down revealing older smugglers massages beneath the glassworks. They bid goodbye to Ameiko and took out their lantern, following the tunnel almost half a mile until they could hear the lapping water of the estuary ahead. A side tunnel with another broken drown brick wall caught their eye. The other side was old, with a musty smell reminiscent of snake skin. It was old predating any history the party were aware of. Stepping through they were assaulted by a foul humanoid of pale rubbery skin, savage claws and a bifurcated jaw which filled their heads with visions of fury and wrath when it bit them. They dispatched the creature with lightning, warhammer and rapier but it almost seemed to be on guard. The tunnels led to another crumbling wall and a some form of complex of corridors and worked - Exploring the ruins, and listening at the stone doors as best they could they delved deeper. Nix took a full sized ranseur from a red marble statue of a beautiful but furious woman. Mix figured she could use it as a staff. The symbol on the statues book reminded them of an ancient legend, barely remembered, of a time when there were only 7 schools of magic. They discovered a prison with two more of the wrath-spawn and found the wooden platforms there, as well as the skeletons of prisoners and their rags were amazingly well preserved making it seem the place was only a few decades old rather than much longer. A destroyed library held shards of books and scrolls and more cells held strangely mutated skeletons, humanoids with multiple limbs, or enlarged craniums. The first recognizable creature was a foully hunched and mutated goblin it’s three arms each bearing a weapon. It was peering in pits each containing the walking dead. Attacking it tried to push Adysson unsuccessfully into a pit before rushing away down a corridor only to leap at Tharnlass as he pursued. The goblin fought to the last hissing with his last breath that ‘the mistress will see you punished’. That didn’t stop Tharnlass taking the white metallic short sword that would char paper or cloth if held against it. It was no metal that Nix recognized. Stairs leading down beyond the goblin were blocked by fallen rubble. So they instead went to the stone door at the end of the corridor. It opened out into a spherical room with floating objects bobbing around. Adysson entered but began to float in the air. Tharnlass used his control of winds to retrieve Adysson, and the objects, throwing back a mouldering bird. A wand that created a ring of thunder around Nix, a scroll that would summon a flaming sphere and a book in an unknown language full of woodcuts of monstrosities. The party decided to take a moment to rest and regain their strength.[/SPOILER] Conversion notes It was a shorter session today. About 3 hours. - Treasures on Tsuto were two silver earrings worth 10gp, 6 pouches of gold dust and 8 pouches of silver dust worth 5gp each, his diary and a ring of protection. - We are getting rid of the ability to automatically understand magic items. Players will work this out based on experimentation and identify/detect magic spells. See example below. - The cellars were explored very swiftly as was the smugglers tunnel. I couldn’t tell from the adventure if the Sinspawn was supposed to be on the other side of the brick wall so I may have added an extra brick wall by accident. It wasn’t really any trouble. - The wrathspawn were easy to convert I used [B]Thug[/B] as a base, changing them to aberrations, gave them immunity to charm and mind reading and changed their attacks to claws and a wrathful bite. The bite simply did 1d10 damage and required a DC 11 saving throw or suffer one level of exhaustion for 1 min. Extra bites increased the levels and the duration. AC was 13. The creature was tough and a nice shock but only CR 1/2 so wasn’t too bad. Two PCs got bitten in the session - The Korovus three armed goblin had an extra attack but was otherwise a normal [B]Goblin Boss.[/B] - The white steel blade was originally a +1 long sword but that was a bit good for level 2 PCs. Instead I decided it would be Siccarite a star metal relevant to future chapters and associated with Wrath. It was a non-magical short sword that overcame silver and cold iron immunities and dealt one extra point of fire damage on a hit. This substance will be explored more in Shards of Sin when the party are about level 5. - The wand was original a [I]wand of shocking grasp.[/I] I switched it for a wand that allowed the user to cast [I]Thunderclap[/I] at will as Nix already had the [I]shocking grasp [/I]cantrip. [Spoiler=Ring of Protection - variant description] This simple ring appears to be a plain band of silver inscribed with tiny eyes too fine to be seen without careful examination. When it is worn, your vision blurs for a fraction of a second. You realize as people move that you get split second warning, allowing you to avoid blows or avoid incoming projectiles and spells better than you otherwise would. [/Spoiler] Any suggestions for other properties of the Pathfinder Skymetals in 5e? Also I was originally going to have Thistletop be the head of a statue of a Hobgoblin king of old as it can’t be of Karzoug, Shalast is in Xen’drik. However as the hobgoblin empire was much newer than the giants and newer still than the Demons it wouldn’t explain how a Barghest servant of Lah Mashtu would be trapped there. Any ideas? [/QUOTE]
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