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The Runewild - Story Hour
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<blockquote data-quote="mikeawmids1" data-source="post: 9394626" data-attributes="member: 7030604"><p><u>Day 2</u></p><p></p><p>The rest of the night passes uneventfully and the party enjoy the benefits of a short break - although Bruno is still looking rough after his run-in with the Runish revenant. Tinkerbell finds tracks leading away from the watchtower - apparently not all the bandits were slain by the ghost. The party follow the trail, heading north-west.</p><p></p><p>Soon they hear a loud, incessant buzzing sound, and spot three goblin scouts patrolling the skies from the backs of three giant flies. The Runewardens attack the patrol and quickly take the goblins out - although one wounded fly escapes the ambush.</p><p></p><p>The party follow it back to the ruins of an old Runish keep on the crest of Flyspeck Hill. Verdan draws his dagger and sneaks ahead, stealthily eliminating several more goblins before raising the alarm. The Runewardens battle their way through the dungeon and confront the goblin broodmother and her animate honey golem. Bruno gets his halberd stuck in the golem's torso and Apogee's dainty wings are hopelessly gummed up with sticky honey. Merlin blasts the honey golem with a barrage of Firebolts, melting it into a gooey amber puddle on the dungeon floor. The broodmother hits Bruno and Merlin with a sleep spell, moments before Verdan finishes her off with a poisoned arrow. Apogee identifies the healing properties of the magic honey (recover 1d4+1 hp per spoonful) and the injured heroes get down on their hands and knees to lap up what's left of the golem like a pack of wild dogs. The party search the broodmother's lair and discover a map to the location of the magic honey tree, and instructions on how to craft their very own honey golem.</p><p></p><p>Everyone advances to level 2!</p><p></p><p><strong>TBC</strong></p></blockquote><p></p>
[QUOTE="mikeawmids1, post: 9394626, member: 7030604"] [U]Day 2[/U] The rest of the night passes uneventfully and the party enjoy the benefits of a short break - although Bruno is still looking rough after his run-in with the Runish revenant. Tinkerbell finds tracks leading away from the watchtower - apparently not all the bandits were slain by the ghost. The party follow the trail, heading north-west. Soon they hear a loud, incessant buzzing sound, and spot three goblin scouts patrolling the skies from the backs of three giant flies. The Runewardens attack the patrol and quickly take the goblins out - although one wounded fly escapes the ambush. The party follow it back to the ruins of an old Runish keep on the crest of Flyspeck Hill. Verdan draws his dagger and sneaks ahead, stealthily eliminating several more goblins before raising the alarm. The Runewardens battle their way through the dungeon and confront the goblin broodmother and her animate honey golem. Bruno gets his halberd stuck in the golem's torso and Apogee's dainty wings are hopelessly gummed up with sticky honey. Merlin blasts the honey golem with a barrage of Firebolts, melting it into a gooey amber puddle on the dungeon floor. The broodmother hits Bruno and Merlin with a sleep spell, moments before Verdan finishes her off with a poisoned arrow. Apogee identifies the healing properties of the magic honey (recover 1d4+1 hp per spoonful) and the injured heroes get down on their hands and knees to lap up what's left of the golem like a pack of wild dogs. The party search the broodmother's lair and discover a map to the location of the magic honey tree, and instructions on how to craft their very own honey golem. Everyone advances to level 2! [B]TBC[/B] [/QUOTE]
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