Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
Community
Playing the Game
Story Hour
The Runewild - Story Hour
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="mikeawmids1" data-source="post: 9394629" data-attributes="member: 7030604"><p><u>Day 8</u></p><p></p><p>The Runewardens head north, following Waithrik's Wall toward the ruins of Widderspire Keep. Merlin spots a severed head watching them from a nook in the wall. The head is uncommunicative, but seems pretty chill. The party decide to take it with them. They continue north across the rolling hills - pausing briefly to shout at an unfriendly forester - before finally reaching the hilltop ruin.</p><p></p><p>Verdan scouts ahead under cover of darkness, scampering up the rubble-strewn hillside. Two bandits stand guard atop the crumbling gatehouse, and a third emerges to tend to a malnourished donkey tied to a post in the castle courtyard. The bandit laments his many woes to the disinterested animal, citing his poor bladder control as the primary reason he fell into a life of skullduggery. He always aspired to be a cobbler, like his father before him, but nobody wants to buy pissy shoes. He starts to cry. Verdan sheaths his dagger and slips back into the shadows, overwhelmed with pity for the plight of this tragic figure. When the coast is clear, Verdan scales the outer wall of the gatehouse to eliminate the sentries. He kills them both, but not before alerting the rest of the gang.</p><p></p><p>Watching through the eyes of his owl familiar, Merlin waves the fighters forward. Ian crashes into the gatehouse and buries his axe in the skull of the would-be shoemaker. Merlin is shot in the spleen - the most magical organ in the human body! Verdan plays whack-a-mole with the bandits trying to get onto the roof of the gatehouse, until thug captain Harden arrives and clobbers him good. The party fight their way up through the gatehouse to reinforce the beleaguered elf. Harden is taken alive, the rest of the bandits not-so-much. The Runewardens have reclaimed Widderspire Keep! Hopefully, their new captive can lead them to the main camp of Ianto the Red.</p><p></p><p><strong>TBC</strong></p><p></p><p><u>XP</u></p><p><em>100xp for clearing Flyspeck Hill</em></p><p><em>325xp for surving bandit ambush</em></p><p><em>100xp for befriending Hoorah the Pookah girl</em></p><p><em>100xp for exploring new hexes</em></p><p><em>500xp for reclaiming Widderspire Keep</em></p><p><em></em></p><p><em>1125/4=281+300=581 (next level at 900)</em></p></blockquote><p></p>
[QUOTE="mikeawmids1, post: 9394629, member: 7030604"] [U]Day 8[/U] The Runewardens head north, following Waithrik's Wall toward the ruins of Widderspire Keep. Merlin spots a severed head watching them from a nook in the wall. The head is uncommunicative, but seems pretty chill. The party decide to take it with them. They continue north across the rolling hills - pausing briefly to shout at an unfriendly forester - before finally reaching the hilltop ruin. Verdan scouts ahead under cover of darkness, scampering up the rubble-strewn hillside. Two bandits stand guard atop the crumbling gatehouse, and a third emerges to tend to a malnourished donkey tied to a post in the castle courtyard. The bandit laments his many woes to the disinterested animal, citing his poor bladder control as the primary reason he fell into a life of skullduggery. He always aspired to be a cobbler, like his father before him, but nobody wants to buy pissy shoes. He starts to cry. Verdan sheaths his dagger and slips back into the shadows, overwhelmed with pity for the plight of this tragic figure. When the coast is clear, Verdan scales the outer wall of the gatehouse to eliminate the sentries. He kills them both, but not before alerting the rest of the gang. Watching through the eyes of his owl familiar, Merlin waves the fighters forward. Ian crashes into the gatehouse and buries his axe in the skull of the would-be shoemaker. Merlin is shot in the spleen - the most magical organ in the human body! Verdan plays whack-a-mole with the bandits trying to get onto the roof of the gatehouse, until thug captain Harden arrives and clobbers him good. The party fight their way up through the gatehouse to reinforce the beleaguered elf. Harden is taken alive, the rest of the bandits not-so-much. The Runewardens have reclaimed Widderspire Keep! Hopefully, their new captive can lead them to the main camp of Ianto the Red. [B]TBC[/B] [U]XP[/U] [I]100xp for clearing Flyspeck Hill 325xp for surving bandit ambush 100xp for befriending Hoorah the Pookah girl 100xp for exploring new hexes 500xp for reclaiming Widderspire Keep 1125/4=281+300=581 (next level at 900)[/I] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
The Runewild - Story Hour
Top