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The Sacred Cow Slaughterhouse: Ideas you think D&D's better without
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<blockquote data-quote="Systole" data-source="post: 6198736" data-attributes="member: 93930"><p>To be frank, whether or not you can have a decent halfling hurler barbarian is beside the point. I proposed a traditional axe-wielding barbarian halfling as an example. I could have said dwarf sorcerer or gnome magus or tiefling summoner. I was trying to demonstrate that a player could have some character concept that he or she thought was really cool but wouldn't be able to play it effectively because of the ruleset. Whether or not a different character concept is functional isn't the point. The point is that the original cool character concept didn't work because of the ruleset.</p><p></p><p>And my larger point is this: Aren't we savvy enough and mature enough and confident enough as gamers to have conversations about character concepts just between player and GM, without the hard-coded rules of the system getting in the way? I mean, we're here, having a discussion on a forum dedicated to RPGs. Obviously we know what we want in a game, right? </p><p></p><p>So let's posit two scenarios. If a system supports halfling barbarians, but the GM doesn't want them, a conversation could go like this:<p style="margin-left: 20px"><span style="color: #ff8c00">Player: Hey, Bob ... I was wondering if I could play a halfling barbarian in this campaign?</span></p> <p style="margin-left: 20px"><span style="color: #ff8c00">GM: Well, I'd rather you didn't. It doesn't really fit with this Tolkeinesque world I'm thinking about.</span></p> <p style="margin-left: 20px"><span style="color: #ff8c00">Player: Okay, well I guess I'll hang on to that idea for some other campaign. How about an elf ranger with a longbow?</span></p> <p style="margin-left: 20px"><span style="color: #ff8c00">GM: Now we're talking.</span></p><p></p><p>But now imagine that the GM thinks it's a cool idea but the system doesn't support them...<p style="margin-left: 20px"><span style="color: #ff8c00">Player: Hey, Bob ... I was wondering if I could play a halfling barbarian in this campaign?</span></p> <p style="margin-left: 20px"><span style="color: #ff8c00">GM: That would be awesome! Except ... let me see ... size penalty ... slow movement ... strength penalty ... Hmmm, your character's going to be kind of ineffective.</span></p> <p style="margin-left: 20px"><span style="color: #ff8c00">Player: Okay, well I guess I'll hang on to that idea for some other campaign.</span></p> <p style="margin-left: 20px"><span style="color: #ff8c00">GM: It's the system actually. A halfling barbarian is just never really going to work that well.</span></p> <p style="margin-left: 20px"><span style="color: #ff8c00">Player: <sigh> I suppose could make him a hurler halfling. That's sort of like what I wanted. Kind of.</span></p> <p style="margin-left: 20px"><span style="color: #ff8c00">GM: Maybe a dwarf barbarian? They're ... y'know ... pretty decent.</span></p> <p style="margin-left: 20px"><span style="color: #ff8c00">Player: Yeah ... that sounds ... good. I guess.</span></p><p></p><p></p><p>In other words, I think it's fine if someone doesn't want axe-wielding halfling barbarians or [insert some character concept] in their game, but why can't I have them in mine?</p></blockquote><p></p>
[QUOTE="Systole, post: 6198736, member: 93930"] To be frank, whether or not you can have a decent halfling hurler barbarian is beside the point. I proposed a traditional axe-wielding barbarian halfling as an example. I could have said dwarf sorcerer or gnome magus or tiefling summoner. I was trying to demonstrate that a player could have some character concept that he or she thought was really cool but wouldn't be able to play it effectively because of the ruleset. Whether or not a different character concept is functional isn't the point. The point is that the original cool character concept didn't work because of the ruleset. And my larger point is this: Aren't we savvy enough and mature enough and confident enough as gamers to have conversations about character concepts just between player and GM, without the hard-coded rules of the system getting in the way? I mean, we're here, having a discussion on a forum dedicated to RPGs. Obviously we know what we want in a game, right? So let's posit two scenarios. If a system supports halfling barbarians, but the GM doesn't want them, a conversation could go like this:[INDENT][COLOR=#ff8c00]Player: Hey, Bob ... I was wondering if I could play a halfling barbarian in this campaign? GM: Well, I'd rather you didn't. It doesn't really fit with this Tolkeinesque world I'm thinking about. Player: Okay, well I guess I'll hang on to that idea for some other campaign. How about an elf ranger with a longbow? GM: Now we're talking.[/COLOR][/INDENT] But now imagine that the GM thinks it's a cool idea but the system doesn't support them...[INDENT][COLOR=#ff8c00]Player: Hey, Bob ... I was wondering if I could play a halfling barbarian in this campaign? GM: That would be awesome! Except ... let me see ... size penalty ... slow movement ... strength penalty ... Hmmm, your character's going to be kind of ineffective. Player: Okay, well I guess I'll hang on to that idea for some other campaign. GM: It's the system actually. A halfling barbarian is just never really going to work that well. Player: <sigh> I suppose could make him a hurler halfling. That's sort of like what I wanted. Kind of. GM: Maybe a dwarf barbarian? They're ... y'know ... pretty decent. Player: Yeah ... that sounds ... good. I guess.[/COLOR][/INDENT] In other words, I think it's fine if someone doesn't want axe-wielding halfling barbarians or [insert some character concept] in their game, but why can't I have them in mine? [/QUOTE]
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