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*Pathfinder & Starfinder
The Sacred Cow Slaughterhouse: Ideas you think D&D's better without
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<blockquote data-quote="RevTurkey" data-source="post: 6198914"><p>Storm Giants can't support their own weight? Oh crumbs...next we'll find out that Dragons can't possibly breath fire or that Spectres can't drain life energy! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I quite liked it when character classes progressed at different speeds. Can we resurrect that long dead sacred cow please? It sort of made sense to me that learning some things took more time than others...it also balanced things like the weakness of starting Magic Users vs experienced ones flinging Lightning Bolts etc and the greater XP points required to achieve that level of mastery. Well, I liked it anyway. The desire to unify every mechanic has sometimes led to a bit of flavour going I think..</p><p></p><p>It's funny Systole but I was really keen to try 13th Age but your enthusiastic description of the race mechanics actually puts me off a bit. Why should a Halfling be as strong as someone twice his physical size. Makes no sense if that's how it works. Just like the blanket +1 5e playtest racial stat bonuses for humans...makes no sense. Having said that...yes we are dealing with fantasy worlds where reality has gone bye bye but even so a little bit of simulation can help us suspend our disbelief and enter these strange magical and mysterious worlds of imagination.</p><p></p><p>Sacred Cows I'd like to ditch...hmm (I get that some people might like these)</p><p></p><p>The word 'proficiency'...it's just clunky. I was glad to see it go. Sad to see it return.</p><p>Cantrips...just again a needless additional word. They are Spells...call them that.</p><p>Following on from that...maybe have Spell Levels match Actual Levels. You are 1st level....hey you can manage 1st level spells. You are 5th level....woah...it's those 5th level ones for you. Spread the spells out over more levels than 7 or 9 and granulate the system more interestingly.</p><p></p><p>Just today's thoughts...probably change my mind tomorrow <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="RevTurkey, post: 6198914"] Storm Giants can't support their own weight? Oh crumbs...next we'll find out that Dragons can't possibly breath fire or that Spectres can't drain life energy! :) I quite liked it when character classes progressed at different speeds. Can we resurrect that long dead sacred cow please? It sort of made sense to me that learning some things took more time than others...it also balanced things like the weakness of starting Magic Users vs experienced ones flinging Lightning Bolts etc and the greater XP points required to achieve that level of mastery. Well, I liked it anyway. The desire to unify every mechanic has sometimes led to a bit of flavour going I think.. It's funny Systole but I was really keen to try 13th Age but your enthusiastic description of the race mechanics actually puts me off a bit. Why should a Halfling be as strong as someone twice his physical size. Makes no sense if that's how it works. Just like the blanket +1 5e playtest racial stat bonuses for humans...makes no sense. Having said that...yes we are dealing with fantasy worlds where reality has gone bye bye but even so a little bit of simulation can help us suspend our disbelief and enter these strange magical and mysterious worlds of imagination. Sacred Cows I'd like to ditch...hmm (I get that some people might like these) The word 'proficiency'...it's just clunky. I was glad to see it go. Sad to see it return. Cantrips...just again a needless additional word. They are Spells...call them that. Following on from that...maybe have Spell Levels match Actual Levels. You are 1st level....hey you can manage 1st level spells. You are 5th level....woah...it's those 5th level ones for you. Spread the spells out over more levels than 7 or 9 and granulate the system more interestingly. Just today's thoughts...probably change my mind tomorrow :) [/QUOTE]
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The Sacred Cow Slaughterhouse: Ideas you think D&D's better without
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