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The Sacred Cow Slaughterhouse: Ideas you think D&D's better without
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<blockquote data-quote="N'raac" data-source="post: 6199861" data-attributes="member: 6681948"><p>I think there's a chicken and egg issue here. If 90%+ of the game revolves around combat, and social and exploration tasks are either trivially easy or resolved outside of actual mechanics, this is a lot different from a game with approximately equal weighting, and similar levels of challenge, for all three. </p><p></p><p>As well, I think there are still a lot of people out there who resolve social challenges with a much heavier weighting on layer skill (did Tom make a good speech) than character skill (id the dice show Tom's character made a good speech). We've had combat resolution based on robust mechanics since the start of RPG's, and few of us will lay claim to being able to "role play" our combat actions. Social interaction, not so much, and the move to more mechanical resolution has not, I think, been accepted across the board.</p><p></p><p>Somewhat similar for exploration - take a secret door opened by moving a certain book in the bookshelf, for example. Some GM's will use mechanical resolution your search skill determines whether you fin and move that book. Others will stick to "either the player says he moves the book or he won't". In the middle ground are those who will use the Search skill to see indications of the secret door (hollowness when you tap the wall, a slight difference in the finish of the wall; disturbances in dust on the floor and/or bookshelf), but still want to hear "Move the book" before that door will open.</p><p></p><p>For me, since anyone can eventually move the book, the DC needs to be low enough that anyone Taking 20 will fin the door, because they will shuffle through all the books. So it's not going to need the guy with +15 Search to find this particular door.</p></blockquote><p></p>
[QUOTE="N'raac, post: 6199861, member: 6681948"] I think there's a chicken and egg issue here. If 90%+ of the game revolves around combat, and social and exploration tasks are either trivially easy or resolved outside of actual mechanics, this is a lot different from a game with approximately equal weighting, and similar levels of challenge, for all three. As well, I think there are still a lot of people out there who resolve social challenges with a much heavier weighting on layer skill (did Tom make a good speech) than character skill (id the dice show Tom's character made a good speech). We've had combat resolution based on robust mechanics since the start of RPG's, and few of us will lay claim to being able to "role play" our combat actions. Social interaction, not so much, and the move to more mechanical resolution has not, I think, been accepted across the board. Somewhat similar for exploration - take a secret door opened by moving a certain book in the bookshelf, for example. Some GM's will use mechanical resolution your search skill determines whether you fin and move that book. Others will stick to "either the player says he moves the book or he won't". In the middle ground are those who will use the Search skill to see indications of the secret door (hollowness when you tap the wall, a slight difference in the finish of the wall; disturbances in dust on the floor and/or bookshelf), but still want to hear "Move the book" before that door will open. For me, since anyone can eventually move the book, the DC needs to be low enough that anyone Taking 20 will fin the door, because they will shuffle through all the books. So it's not going to need the guy with +15 Search to find this particular door. [/QUOTE]
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The Sacred Cow Slaughterhouse: Ideas you think D&D's better without
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