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General Tabletop Discussion
*Pathfinder & Starfinder
The Sage - A new base class
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<blockquote data-quote="Undead Lincoln" data-source="post: 2001246" data-attributes="member: 27734"><p>I'd allow it in a game I ran. There need to be more skill based characters than rogues.</p><p></p><p>I have a couple of suggestions though. The courtier, from OA, had an ability. that whenever they took skill focus in an intelligence, wisdom, or charsima based skill they increased the bonus by +2. That seems to fit the flavor of the sage quite well, and it provides an incentive to take skill focus. It also is less clunks than sage advice and similar abilities.</p><p></p><p>Mettle seems out of flavor for fortitude saves.</p><p></p><p>If you use the medium save progression in your game, I might give them medium fortitude and reflex saves.</p><p></p><p>Sage aid seems very weak. It might be better to make the bonus +1 per 5 points of the check instead of +2, and allow them to use the aid another action on any creature they can communicate with. This means that to help the fighter against the dragon they don't need to get close enough to get eaten themselves.</p><p></p><p>I have doubts about this class, and I'd have to see it in play before I could be sure. Does it has too many defensive abilities and too little it can do? Although most of its abilities are combat related, it has less offensive power than any other core class. Spellcasters have big flashy spells. Barbarians, paladins and rangers have nice special abilities and good BAB. Fighters have tons of feats. Rogues have sneak attack. Monks have mobility and lots of attacks. Bards are probably the closest to this class in power, but they have useful spells and bardic music. Is the sage going to be able to make a contribution in combat on par with any of these other classes?</p></blockquote><p></p>
[QUOTE="Undead Lincoln, post: 2001246, member: 27734"] I'd allow it in a game I ran. There need to be more skill based characters than rogues. I have a couple of suggestions though. The courtier, from OA, had an ability. that whenever they took skill focus in an intelligence, wisdom, or charsima based skill they increased the bonus by +2. That seems to fit the flavor of the sage quite well, and it provides an incentive to take skill focus. It also is less clunks than sage advice and similar abilities. Mettle seems out of flavor for fortitude saves. If you use the medium save progression in your game, I might give them medium fortitude and reflex saves. Sage aid seems very weak. It might be better to make the bonus +1 per 5 points of the check instead of +2, and allow them to use the aid another action on any creature they can communicate with. This means that to help the fighter against the dragon they don't need to get close enough to get eaten themselves. I have doubts about this class, and I'd have to see it in play before I could be sure. Does it has too many defensive abilities and too little it can do? Although most of its abilities are combat related, it has less offensive power than any other core class. Spellcasters have big flashy spells. Barbarians, paladins and rangers have nice special abilities and good BAB. Fighters have tons of feats. Rogues have sneak attack. Monks have mobility and lots of attacks. Bards are probably the closest to this class in power, but they have useful spells and bardic music. Is the sage going to be able to make a contribution in combat on par with any of these other classes? [/QUOTE]
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The Sage - A new base class
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