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The Sage - A new base class
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<blockquote data-quote="Ismaul" data-source="post: 2019423" data-attributes="member: 22035"><p>As the Wizards Boards are down, I'll just continue here.</p><p></p><p>The new class skill list is much better than before. The only 3 skills that IMO are not quite suited for the Sage are Disguise, Escape Artist and Intimidate. Intimidate I'd remove without hesitation. Almost any other skill would have more sense to be there in my point of view. If I'd have to keep one of those three, I'd keep Disguise.</p><p></p><p>About Escape Artist, I was wrong with what I said about the agile group skills. It's Climb, Balance, Escape Artist and Tumble. Climb is also matched with Str-based skills, but Balance, Escape Artist and Tumble are not separated within core classes. Only Bards, Rogues and Monks get them, the agile classes. Now the Sage doesn't look like he fits this archetype. I could see someone having Escape Artist without being one of the agile classes, but that would need to include Sleight of Hands, kind of a deft hands group skill. Think about it.</p><p></p><p>And Intimidate definitely has to go.</p><p></p><p></p><p>About other abilities. Clever Combat and Defensive Insight look a abit awkward now, because of half modifiers bonus. </p><p></p><p>Sage Advice gives a bonus if you already have taken a feat? never happens with a core class. Some won't gain the bonus, some will have it all. I know you have skill focus as a class feature, but this just seems odd. Sage Information mechanics is also wierd. The first part about ability substitution is fine, but the fact that he can add both abilities mods if he has Skill focus doesn't work well. Skill focus is already a bonus, why make it worth it twice? Again, keep bonuses dependant on class abilities and not on potential feats that might be taken. If you want to go this route, why not remove the skill focus part and give skill focus with a certain skill plus the possibility to add both modifiers? Seems to me right now that you remove some choices to the Sage, because by taking Skill focus in something other than Bluff, Diplomacy, Gather Information and Intimidate, he loses on class abilities. Bad design IMHO.</p><p></p><p>Slippery Mind is a bit too good here. Remember that it is given to classes that have a low Will save. Coupled with a high Will save, the Sage becomes almost invulnerable to mind-affecting effects. Doesn't seem to me like the right thing.</p><p></p><p>Watch out! is odd too. First define what is an adjacent ally. Within 30 ft, within reach? Now the really odd thing is that the Wis bonus is limited by the Cha bonus. I'd remove that altogether. Also, as things happen so fast, I don't even see how he would have time to warn his ally. Instead, change the name of the ability. Call it Predict or something. This makes more sense and adjusts that time problem, and the Cha problem too.</p><p></p><p>Solve all those problems, and you'll have a much better class mechanically.</p><p>There are other things, but I'll come to them later.</p></blockquote><p></p>
[QUOTE="Ismaul, post: 2019423, member: 22035"] As the Wizards Boards are down, I'll just continue here. The new class skill list is much better than before. The only 3 skills that IMO are not quite suited for the Sage are Disguise, Escape Artist and Intimidate. Intimidate I'd remove without hesitation. Almost any other skill would have more sense to be there in my point of view. If I'd have to keep one of those three, I'd keep Disguise. About Escape Artist, I was wrong with what I said about the agile group skills. It's Climb, Balance, Escape Artist and Tumble. Climb is also matched with Str-based skills, but Balance, Escape Artist and Tumble are not separated within core classes. Only Bards, Rogues and Monks get them, the agile classes. Now the Sage doesn't look like he fits this archetype. I could see someone having Escape Artist without being one of the agile classes, but that would need to include Sleight of Hands, kind of a deft hands group skill. Think about it. And Intimidate definitely has to go. About other abilities. Clever Combat and Defensive Insight look a abit awkward now, because of half modifiers bonus. Sage Advice gives a bonus if you already have taken a feat? never happens with a core class. Some won't gain the bonus, some will have it all. I know you have skill focus as a class feature, but this just seems odd. Sage Information mechanics is also wierd. The first part about ability substitution is fine, but the fact that he can add both abilities mods if he has Skill focus doesn't work well. Skill focus is already a bonus, why make it worth it twice? Again, keep bonuses dependant on class abilities and not on potential feats that might be taken. If you want to go this route, why not remove the skill focus part and give skill focus with a certain skill plus the possibility to add both modifiers? Seems to me right now that you remove some choices to the Sage, because by taking Skill focus in something other than Bluff, Diplomacy, Gather Information and Intimidate, he loses on class abilities. Bad design IMHO. Slippery Mind is a bit too good here. Remember that it is given to classes that have a low Will save. Coupled with a high Will save, the Sage becomes almost invulnerable to mind-affecting effects. Doesn't seem to me like the right thing. Watch out! is odd too. First define what is an adjacent ally. Within 30 ft, within reach? Now the really odd thing is that the Wis bonus is limited by the Cha bonus. I'd remove that altogether. Also, as things happen so fast, I don't even see how he would have time to warn his ally. Instead, change the name of the ability. Call it Predict or something. This makes more sense and adjusts that time problem, and the Cha problem too. Solve all those problems, and you'll have a much better class mechanically. There are other things, but I'll come to them later. [/QUOTE]
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