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The Sage on Arcane Archers
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<blockquote data-quote="da chicken" data-source="post: 328681" data-attributes="member: 5634"><p>Uh, ok: NO.</p><p></p><p>This is <strong>not</strong> Magic: The Gathering. D&D is necessarily ambiguous because the authors cannot forsee every nuance of every game. The game is purposefully designed to have a referee present. M:TG isn't. There are also a large number of other factors requiring M:TG to be explicitly defined, not the least of which is the Pro Tour.</p><p></p><p>For D&D, the core rule books even tell you everything in them is a guideline and not a rule.</p><p></p><p></p><p></p><p>Consistency is not important between campaigns. A good DM will do what is most correct for his game. This isn't a hard concept, and you are the only one who has a problem with it. You have more than enough information to make a decision on how you want it to work. You keep asking "why? why? why?" when the answer is "because my DM says so."</p></blockquote><p></p>
[QUOTE="da chicken, post: 328681, member: 5634"] Uh, ok: NO. This is [b]not[/b] Magic: The Gathering. D&D is necessarily ambiguous because the authors cannot forsee every nuance of every game. The game is purposefully designed to have a referee present. M:TG isn't. There are also a large number of other factors requiring M:TG to be explicitly defined, not the least of which is the Pro Tour. For D&D, the core rule books even tell you everything in them is a guideline and not a rule. [B][/B] Consistency is not important between campaigns. A good DM will do what is most correct for his game. This isn't a hard concept, and you are the only one who has a problem with it. You have more than enough information to make a decision on how you want it to work. You keep asking "why? why? why?" when the answer is "because my DM says so." [/QUOTE]
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