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<blockquote data-quote="RigaMortus2" data-source="post: 3688848" data-attributes="member: 11586"><p>Apparently the designers didn't see it either, so I'm not alone...</p><p></p><p></p><p></p><p>Because 3.0 Haste and WRT only share 1 common factor. Their mechanics and implimentation are totally different, and I think the balancing factor is the limitations of WRT vs. 3.0 Haste. Apparently the designers of ToB felt the same since they designed it.</p><p></p><p></p><p></p><p>Actually, that would be a fact. It can be proven wrong. Opinions are basically feelings, and I don't think they can be proven wrong... My opinion, my feeling on the issue, is that WRT is just fine.</p><p></p><p></p><p></p><p>These examples are both opinions, but I can't see how they could be wrong. They may be impracticle to you and I, but if someone legitimately feels that way, who am I to tell them Bach is better? That too would be my opinion... Do you know the different between opinion and fact?</p><p></p><p></p><p></p><p>As have I.</p><p></p><p></p><p></p><p>Ok... And the same can be said for your opinion, that it is 'broken' and needs to be fixed...</p><p></p><p></p><p></p><p>Opinions can change, but that still doesn't mean the person was wrong. I suppose one could admit they were wrong, but I don't see how that is something a 2nd party can judge. If I say the lead singer of STRYKER is better than Bach, and you disagree with me, and then I listen to both of them intently and I say, "You know what, I was wrong, Bach is better". But that is something I would have to find out for myself. If then, your friend comes up to both of us and says, STRYKER is better, I don't think we can tell him he is wrong (even if I am newly converted). It is something he'll have to learn for himself (or not learn). As of right now, through my personal use of WRT (and watching another player use WRT in a different campaign) my opinion of the maneuver is that it is not broken or overpowered. In both campaigns we have fun shifting around the initiative with WRT, it makes combat more exciting IMO, especially because we can't wait for the maneuver to recover and use it again ("Just hold them off for one more round, and I'll be able to let you act twice again.")</p><p></p><p></p><p></p><p>I am sure at the time, for you, they were not wrong (if they were true opinions and nothing that could be proven as true/false facts). As you grew up and saw the bigger picture and changed your mind, you changed your opinion. Looking back on that period, only you can judge for yourself if you were wrong or not, not I. If you beleived Santa was real when you were 10, that is not opinion. It is a fact which can be disproven. Do you not see the difference?</p><p></p><p></p><p></p><p>A lot of this is also campaign based. In the campaigns I have played in, with the people I have played with, 3.0 Haste was just fine. Can you min/max 3.0 Haste to your advantage? Sure. But as I said in the previous post, a lot of what you are arguing about that 'could' happen is purely speculative and in practice hardly ever turns out as bad as you seem to make it. In campaigns I have played in, 3.0 Haste was fine and not over the top or broken.</p><p></p><p></p><p></p><p>Not shocked or surprised. Did I come off that way?</p><p></p><p></p><p></p><p>Well, when I argue about the criminal justice system, you can show me the flaws of my logic. When I argue about game mechanics, which effect only my campaigns, I don't see how you can disprove my opinions since you are not involved in them.</p><p></p><p>And I don't mean to add the adendum "in my campaigns 3.0 Haste/WRT is fine". I DO mean it in the broader sense, that it should be ok for the majority of campaigns. I only use the "in my campaign" adendum because that is how I judge mechanics, since that is obviously where I get my personal experiences from. In the broader sense, in general, WRT is going to be fine for 95% of the campaigns out there. When you have players purposely conspiring about creating 5 Warblades each with WRT and 1 nova caster, then is the problem really with WRT or the players? Though, I had to admit, I would really like to see a session with this class combination <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>What personal experiences can you share (which actually affected a game you played in) to display to us how broken WRT is? Or are you just looking at the ToB and coming up with possible scenarios in your head?</p></blockquote><p></p>
[QUOTE="RigaMortus2, post: 3688848, member: 11586"] Apparently the designers didn't see it either, so I'm not alone... Because 3.0 Haste and WRT only share 1 common factor. Their mechanics and implimentation are totally different, and I think the balancing factor is the limitations of WRT vs. 3.0 Haste. Apparently the designers of ToB felt the same since they designed it. Actually, that would be a fact. It can be proven wrong. Opinions are basically feelings, and I don't think they can be proven wrong... My opinion, my feeling on the issue, is that WRT is just fine. These examples are both opinions, but I can't see how they could be wrong. They may be impracticle to you and I, but if someone legitimately feels that way, who am I to tell them Bach is better? That too would be my opinion... Do you know the different between opinion and fact? As have I. Ok... And the same can be said for your opinion, that it is 'broken' and needs to be fixed... Opinions can change, but that still doesn't mean the person was wrong. I suppose one could admit they were wrong, but I don't see how that is something a 2nd party can judge. If I say the lead singer of STRYKER is better than Bach, and you disagree with me, and then I listen to both of them intently and I say, "You know what, I was wrong, Bach is better". But that is something I would have to find out for myself. If then, your friend comes up to both of us and says, STRYKER is better, I don't think we can tell him he is wrong (even if I am newly converted). It is something he'll have to learn for himself (or not learn). As of right now, through my personal use of WRT (and watching another player use WRT in a different campaign) my opinion of the maneuver is that it is not broken or overpowered. In both campaigns we have fun shifting around the initiative with WRT, it makes combat more exciting IMO, especially because we can't wait for the maneuver to recover and use it again ("Just hold them off for one more round, and I'll be able to let you act twice again.") I am sure at the time, for you, they were not wrong (if they were true opinions and nothing that could be proven as true/false facts). As you grew up and saw the bigger picture and changed your mind, you changed your opinion. Looking back on that period, only you can judge for yourself if you were wrong or not, not I. If you beleived Santa was real when you were 10, that is not opinion. It is a fact which can be disproven. Do you not see the difference? A lot of this is also campaign based. In the campaigns I have played in, with the people I have played with, 3.0 Haste was just fine. Can you min/max 3.0 Haste to your advantage? Sure. But as I said in the previous post, a lot of what you are arguing about that 'could' happen is purely speculative and in practice hardly ever turns out as bad as you seem to make it. In campaigns I have played in, 3.0 Haste was fine and not over the top or broken. Not shocked or surprised. Did I come off that way? Well, when I argue about the criminal justice system, you can show me the flaws of my logic. When I argue about game mechanics, which effect only my campaigns, I don't see how you can disprove my opinions since you are not involved in them. And I don't mean to add the adendum "in my campaigns 3.0 Haste/WRT is fine". I DO mean it in the broader sense, that it should be ok for the majority of campaigns. I only use the "in my campaign" adendum because that is how I judge mechanics, since that is obviously where I get my personal experiences from. In the broader sense, in general, WRT is going to be fine for 95% of the campaigns out there. When you have players purposely conspiring about creating 5 Warblades each with WRT and 1 nova caster, then is the problem really with WRT or the players? Though, I had to admit, I would really like to see a session with this class combination :) What personal experiences can you share (which actually affected a game you played in) to display to us how broken WRT is? Or are you just looking at the ToB and coming up with possible scenarios in your head? [/QUOTE]
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