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The Sage rules on Feeblemind and Spell-like abilities
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<blockquote data-quote="Jairami" data-source="post: 133845" data-attributes="member: 1148"><p>SR is rarely a problem for that particular character. Admittedly, the SR 40 recurring baddie was a problem, but he was supposed to be. And if it weren't for his AC of 50, I'd have said let the fighters take him... But I digress.</p><p></p><p>Yes, but as B.A.D.D. will tell you, d12 hit dice, 6 attacks per round, big strength, and a reloading cannon are great. But 1 intelligence (or acting like having 1 intelligence) will mean dragon steak for dinner everytime. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p><em><Edit: Thank goodness for aid another and flanking (and that the guy didn't have whirlwind attack, great cleave, or the sense to kill the little nothings around him) those +2's add up quick and vorpal is vorpal is vorpal.></em></p></blockquote><p></p>
[QUOTE="Jairami, post: 133845, member: 1148"] SR is rarely a problem for that particular character. Admittedly, the SR 40 recurring baddie was a problem, but he was supposed to be. And if it weren't for his AC of 50, I'd have said let the fighters take him... But I digress. Yes, but as B.A.D.D. will tell you, d12 hit dice, 6 attacks per round, big strength, and a reloading cannon are great. But 1 intelligence (or acting like having 1 intelligence) will mean dragon steak for dinner everytime. :) [i]<Edit: Thank goodness for aid another and flanking (and that the guy didn't have whirlwind attack, great cleave, or the sense to kill the little nothings around him) those +2's add up quick and vorpal is vorpal is vorpal.>[/i] [/QUOTE]
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