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General Tabletop Discussion
*Dungeons & Dragons
The Sales of D&D vs. AD&D vs. AD&D 2nd Edition
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<blockquote data-quote="Dire Bare" data-source="post: 7849025" data-attributes="member: 18182"><p>This attitude has always bugged me.</p><p></p><p>Sure, it's common knowledge that the rise of Magic and other CCGs took a huge hit on RPG sales. But that's because, for a lot of people, this game is the AWESOMEST GAME EVER. Pooping on the game because you don't care for it personally is dismissive of others and just plain old sour grapes. Magic succeeded because, like D&D before it, it captured lightning in a bottle with a combination of innovative and fun gameplay, beautiful art and the weird fantasy theme, and yes, addictive & competitive gameplay and collectibility. Magic is still going strong in its third decade.</p><p></p><p>Don't care for it? Cool. Don't play it. But folks bitching about its mere existence is childish and petty. Magic failed to kill D&D, we're still playing, so what's the problem?</p><p></p><p>Similar irritating complaints: World of Warcraft and the rise of MMORPGs. The rise of Vampire and "storytelling" games in the 90s. The current rise of "actual play" live-streaming. It's okay if you don't care for any of the above, but to kvetch about it is tiring.</p></blockquote><p></p>
[QUOTE="Dire Bare, post: 7849025, member: 18182"] This attitude has always bugged me. Sure, it's common knowledge that the rise of Magic and other CCGs took a huge hit on RPG sales. But that's because, for a lot of people, this game is the AWESOMEST GAME EVER. Pooping on the game because you don't care for it personally is dismissive of others and just plain old sour grapes. Magic succeeded because, like D&D before it, it captured lightning in a bottle with a combination of innovative and fun gameplay, beautiful art and the weird fantasy theme, and yes, addictive & competitive gameplay and collectibility. Magic is still going strong in its third decade. Don't care for it? Cool. Don't play it. But folks bitching about its mere existence is childish and petty. Magic failed to kill D&D, we're still playing, so what's the problem? Similar irritating complaints: World of Warcraft and the rise of MMORPGs. The rise of Vampire and "storytelling" games in the 90s. The current rise of "actual play" live-streaming. It's okay if you don't care for any of the above, but to kvetch about it is tiring. [/QUOTE]
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The Sales of D&D vs. AD&D vs. AD&D 2nd Edition
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