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The Sales of D&D vs. AD&D vs. AD&D 2nd Edition
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<blockquote data-quote="Paragon Lost" data-source="post: 7849038" data-attributes="member: 6966375"><p>Started gaming at the start of 1978 with DnD and then 1st edition AD&D. One thing that quickly became clear to me back then was though the game was fun, the mechanics always left something to be desired for most of us in Southern California.</p><p></p><p> We were always adding house rules, clarifying things that were unclear etc. Or looking for different systems as they came out. Whether it was the crazy over the top Arduin Bloody Arduin, or different genre like Traveller. It felt like we were looking for a replacement for the system because DnD just was clunky, restrictive and didn't make a lot of sense mechanically speaking.</p><p></p><p>I know our groups were playing a lot of Traveller, Runequest, Aftermath, The Fantasy Trip etc by the start of the 1980's. I personally embraced for my own game Palladium Fantasy when it came out because I liked that it had a DnD feel with classes and levels but had a parry/dodge/block system and armor that you had to get through to hurt the player. (personal observation, when DnD 3x came out I was shocked that Kevin Seimbedia didn't sue WotC due to how similiar those combat mechanics were)</p><p></p><p>By the mid 1980s I'd found GURPS 1st edition and that was all she wrote for what I was running. (most of the time, I also ran alot of Battletech, Starfleet Battles and Twilight 2000 for many years) I still picked up DnD published material but I wasn't running it. I'm a collector at heart and will snag things that interest me even if I'm not playing it. My long winded point, is that by the 1990's there was a lot more competition for gamer money and their was a lot of quality ttrpgs out before Magic the Gathering came out and just destroyed the industry.</p><p></p><p>Edit: Forgot to mention that I've lived on both coasts and in europe since I started tabletop gaming in 1978. Hanging out at gaming shops to meet players to get groups started etc. So yeah this is my memory of how I recall things. It was a slow roll on competition spreading out and becoming a real threat to DnD and anyone who naysays the effect of MtC is fooling themselves, it did a serious damage to the other tabletop games. It was easy to pick up and just play, no GM's, no work before the games etc really in comparison to tabletop rpgs.</p></blockquote><p></p>
[QUOTE="Paragon Lost, post: 7849038, member: 6966375"] Started gaming at the start of 1978 with DnD and then 1st edition AD&D. One thing that quickly became clear to me back then was though the game was fun, the mechanics always left something to be desired for most of us in Southern California. We were always adding house rules, clarifying things that were unclear etc. Or looking for different systems as they came out. Whether it was the crazy over the top Arduin Bloody Arduin, or different genre like Traveller. It felt like we were looking for a replacement for the system because DnD just was clunky, restrictive and didn't make a lot of sense mechanically speaking. I know our groups were playing a lot of Traveller, Runequest, Aftermath, The Fantasy Trip etc by the start of the 1980's. I personally embraced for my own game Palladium Fantasy when it came out because I liked that it had a DnD feel with classes and levels but had a parry/dodge/block system and armor that you had to get through to hurt the player. (personal observation, when DnD 3x came out I was shocked that Kevin Seimbedia didn't sue WotC due to how similiar those combat mechanics were) By the mid 1980s I'd found GURPS 1st edition and that was all she wrote for what I was running. (most of the time, I also ran alot of Battletech, Starfleet Battles and Twilight 2000 for many years) I still picked up DnD published material but I wasn't running it. I'm a collector at heart and will snag things that interest me even if I'm not playing it. My long winded point, is that by the 1990's there was a lot more competition for gamer money and their was a lot of quality ttrpgs out before Magic the Gathering came out and just destroyed the industry. Edit: Forgot to mention that I've lived on both coasts and in europe since I started tabletop gaming in 1978. Hanging out at gaming shops to meet players to get groups started etc. So yeah this is my memory of how I recall things. It was a slow roll on competition spreading out and becoming a real threat to DnD and anyone who naysays the effect of MtC is fooling themselves, it did a serious damage to the other tabletop games. It was easy to pick up and just play, no GM's, no work before the games etc really in comparison to tabletop rpgs. [/QUOTE]
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