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The Sales of D&D vs. AD&D vs. AD&D 2nd Edition
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<blockquote data-quote="Oofta" data-source="post: 7851807" data-attributes="member: 6801845"><p>DISCLAIMER: The below is just my opinion and quite possibly complete trash. If you happen to enjoy other versions of the game more power to you! At various times, I've enjoyed (and defended) every version of the game.</p><p></p><p>In some ways 4E was approachable and a game I enjoyed at lower levels for a while, but it quickly bogged down and complexity seemed to increase exponentially at at mid-to-high levels. There were other issues as well but I don't want to get into because it's pointless.</p><p></p><p>So in some ways was that it was easy to play but, for lack of a better term, clunky. With 5E the game simply flows more easily and in a fashion reminiscent to early editions with (again IMHO) a cleaner rule set. I guess I don't know how to explain it better than that the rules got in the way of the flow of the story telling.</p><p></p><p>Obviously this is a completely subjective opinion, it was just one shared by ~95% of the people I personally gamed with. For a lot of people it just didn't "feel like D&D". After a while I agreed with them.</p><p></p><p>Pathfinder (at least 1E) hit many of the issues that D&D 3.x did with the overwhelming power difference between those who pursued system mastery and those that did not. It's probably going to be an issue with any game, but 5E reduces the spread somewhat. Take a gander at some of the threads that claim that some build is "broken" because PCs average 2-4 points more damage per round at level 10.</p></blockquote><p></p>
[QUOTE="Oofta, post: 7851807, member: 6801845"] DISCLAIMER: The below is just my opinion and quite possibly complete trash. If you happen to enjoy other versions of the game more power to you! At various times, I've enjoyed (and defended) every version of the game. In some ways 4E was approachable and a game I enjoyed at lower levels for a while, but it quickly bogged down and complexity seemed to increase exponentially at at mid-to-high levels. There were other issues as well but I don't want to get into because it's pointless. So in some ways was that it was easy to play but, for lack of a better term, clunky. With 5E the game simply flows more easily and in a fashion reminiscent to early editions with (again IMHO) a cleaner rule set. I guess I don't know how to explain it better than that the rules got in the way of the flow of the story telling. Obviously this is a completely subjective opinion, it was just one shared by ~95% of the people I personally gamed with. For a lot of people it just didn't "feel like D&D". After a while I agreed with them. Pathfinder (at least 1E) hit many of the issues that D&D 3.x did with the overwhelming power difference between those who pursued system mastery and those that did not. It's probably going to be an issue with any game, but 5E reduces the spread somewhat. Take a gander at some of the threads that claim that some build is "broken" because PCs average 2-4 points more damage per round at level 10. [/QUOTE]
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The Sales of D&D vs. AD&D vs. AD&D 2nd Edition
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