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The Sales of D&D vs. AD&D vs. AD&D 2nd Edition
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<blockquote data-quote="Stormonu" data-source="post: 7852420" data-attributes="member: 52734"><p>All I can speak to is my own experiences. When the ”storyteller” series of RPGs came along, I began to realize how archaic and stilted the D&D system was - especially the rigid class system. At the time, TSR had several strikes against it - poorly written, railroad adventures that treated the D&D world as mundane (such railroads as Roots of Evil and unfantastic environments found in the likes of Swamplight or Murky Deep), pigeonholed classes and a barely tacked on secondary skill system (which prevented you from having “occupation level“ skill because the PCs were locked into being murderhobo good guys) and the perception that the game was good for dungeon crawls and combat and not much else (whereas the likes of Vampire and the like were touting them as games about interpersonal and introspective stories and interactions).</p><p></p><p>I found myself falling away from playing D&D for more “modern” RPGs as both MtG and Storyteller-like RPGs drew me in. Something about 3E drew me back to D&D - the mechanics not only felt more modern expandable, but it felt as though it loosened the chains on the role playing side to give greater breadth and depth to characters and the overall role playing experience (for example, I remember making my 3E dwarf a weaponsmith with aspirations of being a brewmaster, who was adventuring to test out his creations with aspirations of eventually making enough money to open a successful tavern in a place that was somewhere exciting).</p><p></p><p>For me, 4E went the wrong direction, and I was glad to see the direction and approach 5E took in taking the best of old D&D and modernizing it, while still focusing on telling stories and not being about “fight of the week”.</p><p></p><p>Again, just my perception - essentially, I loved 2E when it came out, but it quickly got long in the tooth, with its refusal to modernize eventually ending in me leaving it behind for a while.</p><p></p><p><Edit: Also to clarify, I <em>hate</em> MtG, but it’s clear to me that it had an enormous effect on drawing players away from D&D instead of to it, and TSR trying to chase MtG’s tail helped draw the company into it’s own self-destruction></p></blockquote><p></p>
[QUOTE="Stormonu, post: 7852420, member: 52734"] All I can speak to is my own experiences. When the ”storyteller” series of RPGs came along, I began to realize how archaic and stilted the D&D system was - especially the rigid class system. At the time, TSR had several strikes against it - poorly written, railroad adventures that treated the D&D world as mundane (such railroads as Roots of Evil and unfantastic environments found in the likes of Swamplight or Murky Deep), pigeonholed classes and a barely tacked on secondary skill system (which prevented you from having “occupation level“ skill because the PCs were locked into being murderhobo good guys) and the perception that the game was good for dungeon crawls and combat and not much else (whereas the likes of Vampire and the like were touting them as games about interpersonal and introspective stories and interactions). I found myself falling away from playing D&D for more “modern” RPGs as both MtG and Storyteller-like RPGs drew me in. Something about 3E drew me back to D&D - the mechanics not only felt more modern expandable, but it felt as though it loosened the chains on the role playing side to give greater breadth and depth to characters and the overall role playing experience (for example, I remember making my 3E dwarf a weaponsmith with aspirations of being a brewmaster, who was adventuring to test out his creations with aspirations of eventually making enough money to open a successful tavern in a place that was somewhere exciting). For me, 4E went the wrong direction, and I was glad to see the direction and approach 5E took in taking the best of old D&D and modernizing it, while still focusing on telling stories and not being about “fight of the week”. Again, just my perception - essentially, I loved 2E when it came out, but it quickly got long in the tooth, with its refusal to modernize eventually ending in me leaving it behind for a while. <Edit: Also to clarify, I [I]hate[/I] MtG, but it’s clear to me that it had an enormous effect on drawing players away from D&D instead of to it, and TSR trying to chase MtG’s tail helped draw the company into it’s own self-destruction> [/QUOTE]
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