Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Sand Golem
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Aleolus" data-source="post: 3786935" data-attributes="member: 53423"><p>OK, here's a creature I just came up with while figuring out something else. It's a golem, made entirely out of sand. What do you all think?</p><p></p><p><span style="font-size: 18px"><strong>Sand Golem</strong></span></p><p><strong>Medium Construct</strong></p><p><strong>Hit Dice</strong>: 10d10+20 (75 hp)</p><p><strong>Initiative</strong>:+0</p><p><strong>Speed</strong>: 20 feet</p><p><strong>AC</strong>: 23 (+0 dex, +13 natural) touch 10, Flat footed 23</p><p><strong>Base Attack/Grapple</strong>: +7/+12</p><p><strong>Attack</strong>: Slam +12 melee (1d4+5)</p><p><strong>Full Attack</strong>: 2 slams +12 melee (1d4+5)</p><p><strong>Space/Reach</strong>: 5 ft/5 ft</p><p><strong>Special Attacks</strong>: Engulf</p><p><strong>Special Qualities</strong>: Construct traits, Damage Reduction 10/bludgeoning, Darkvision 60 feet, Immunity to magic, Low-Light vision, Regenerative</p><p><strong>Saves</strong> Fort +3, Ref +3, Will +4</p><p><strong>Abilities</strong>: Str 20, Dex 10, Con -, Int -, Wis 13, Cha 1</p><p><strong>Skills</strong>-</p><p><strong>Feats</strong>-</p><p><strong>Environment</strong>: Any</p><p><strong>Organization</strong>:</p><p><strong>Alignment</strong>: Always neutral</p><p><strong>Advancement</strong>: 10-12 HD (medium), 13-20 (large)</p><p></p><p>Sand golems are magically created creatures who can assume any humanoid form the creator desires, though they are always at least medium size, regardless of the form they are emulating, and are clearly made of sand, unless magically disguised.</p><p></p><p><strong><span style="font-size: 15px">Combat</span></strong></p><p>Sand golems are a threatening opponent, despite the fact that they lack the size of other types of golems. Calmer than many, they possess enough strength to take down more than their share of foes, and their regenerative ability makes them difficult to put down.</p><p>Sand golems do not have the "Berserk" quality possessed by most golems.</p><p><strong>Engulf</strong>: When a Sand Golem succeeds on a full attack action, it may attempt a grapple as a free action, without provoking attacks of opportunity. If it's grapple check succeeds, then it begins to pull its opponent into itself, dealing 2d6 crushing damage every round, and forcing its victim to make the usual saves against suffocation</p><p><strong>Regenerative</strong>: As a full-round action, a Sand Golem may bring any sand or fine soil to their bodies, allowing them to regrow any severed limbs, and regain 1d6 hp. All limbs are regrown after the first round, and they continue to regain 1d6 hit points for every round that they do nothing but gather sand.</p><p>By adding <em>Haste</em> to the spells cast to animate the golem, and adding 50 pounds of sand to the amount required, the time required to start this ability is reduced to a standard action.</p><p>In addition, while in an environment where sand is the prevalent ground type (such as a beach or desert), a Sand Golem automatically gains Fast Healing 1, or Fast Healing 3 if created in conjunction with a <em>Haste</em> spell.</p><p>Immunity to magic: Sand golems are immune to all magic, except as noted below.</p><p>Dousing a Sand Golem with a minimum of 4 gallons of water, magically created or otherwise, <em>slows</em> the Sand Golem, as the spell, for 1d6 rounds. Any spell that deals fire damage removes any <em>slow</em> effect on a Sand Golem, and adds 1d6 fire damage to their slam attack for 1d4 rounds. A <em>Dispel Magic</em> or similar spell causes the Sand Golem to collapse into a pile of inert sand for as long as the effect lasts and 1d4 rounds afterwards. While a pile of sand, they are considered prone, helpless, and stunned, while their damage reduction changes from DR 10/bludgeoning to DR 20/-.</p><p>Vulnerability: Whenever a Sand Golem takes damage from a nonmagical Acid attack, it takes an additional 50% damage.</p><p></p><p><span style="font-size: 15px"><strong>Construction</strong></span></p><p>Sand golems are possibly the easiest golem to create. The only materials you need to create one is at least 200 pounds of sand. No crafting of it is required, as once animated, the golem rises up and forms itself out of the sand.</p><p>CL 10; Craft Construct, <em>Animate Objects</em>, <em>Haste</em> (optional), Caster must be at least 10th level, and must expend 3000 XP.</p></blockquote><p></p>
[QUOTE="Aleolus, post: 3786935, member: 53423"] OK, here's a creature I just came up with while figuring out something else. It's a golem, made entirely out of sand. What do you all think? [SIZE="5"][b]Sand Golem[/b][/SIZE] [B]Medium Construct[/B] [B]Hit Dice[/B]: 10d10+20 (75 hp) [B]Initiative[/B]:+0 [B]Speed[/B]: 20 feet [B]AC[/B]: 23 (+0 dex, +13 natural) touch 10, Flat footed 23 [B]Base Attack/Grapple[/B]: +7/+12 [B]Attack[/B]: Slam +12 melee (1d4+5) [B]Full Attack[/B]: 2 slams +12 melee (1d4+5) [B]Space/Reach[/B]: 5 ft/5 ft [B]Special Attacks[/B]: Engulf [B]Special Qualities[/B]: Construct traits, Damage Reduction 10/bludgeoning, Darkvision 60 feet, Immunity to magic, Low-Light vision, Regenerative [B]Saves[/B] Fort +3, Ref +3, Will +4 [B]Abilities[/B]: Str 20, Dex 10, Con -, Int -, Wis 13, Cha 1 [B]Skills[/B]- [B]Feats[/B]- [B]Environment[/B]: Any [B]Organization[/B]: [B]Alignment[/B]: Always neutral [B]Advancement[/B]: 10-12 HD (medium), 13-20 (large) Sand golems are magically created creatures who can assume any humanoid form the creator desires, though they are always at least medium size, regardless of the form they are emulating, and are clearly made of sand, unless magically disguised. [B][SIZE="4"]Combat[/SIZE][/B] Sand golems are a threatening opponent, despite the fact that they lack the size of other types of golems. Calmer than many, they possess enough strength to take down more than their share of foes, and their regenerative ability makes them difficult to put down. Sand golems do not have the "Berserk" quality possessed by most golems. [B]Engulf[/B]: When a Sand Golem succeeds on a full attack action, it may attempt a grapple as a free action, without provoking attacks of opportunity. If it's grapple check succeeds, then it begins to pull its opponent into itself, dealing 2d6 crushing damage every round, and forcing its victim to make the usual saves against suffocation [B]Regenerative[/B]: As a full-round action, a Sand Golem may bring any sand or fine soil to their bodies, allowing them to regrow any severed limbs, and regain 1d6 hp. All limbs are regrown after the first round, and they continue to regain 1d6 hit points for every round that they do nothing but gather sand. By adding [I]Haste[/I] to the spells cast to animate the golem, and adding 50 pounds of sand to the amount required, the time required to start this ability is reduced to a standard action. In addition, while in an environment where sand is the prevalent ground type (such as a beach or desert), a Sand Golem automatically gains Fast Healing 1, or Fast Healing 3 if created in conjunction with a [i]Haste[/i] spell. Immunity to magic: Sand golems are immune to all magic, except as noted below. Dousing a Sand Golem with a minimum of 4 gallons of water, magically created or otherwise, [i]slows[/i] the Sand Golem, as the spell, for 1d6 rounds. Any spell that deals fire damage removes any [i]slow[/i] effect on a Sand Golem, and adds 1d6 fire damage to their slam attack for 1d4 rounds. A [i]Dispel Magic[/i] or similar spell causes the Sand Golem to collapse into a pile of inert sand for as long as the effect lasts and 1d4 rounds afterwards. While a pile of sand, they are considered prone, helpless, and stunned, while their damage reduction changes from DR 10/bludgeoning to DR 20/-. Vulnerability: Whenever a Sand Golem takes damage from a nonmagical Acid attack, it takes an additional 50% damage. [SIZE="4"][B]Construction[/B][/SIZE] Sand golems are possibly the easiest golem to create. The only materials you need to create one is at least 200 pounds of sand. No crafting of it is required, as once animated, the golem rises up and forms itself out of the sand. CL 10; Craft Construct, [I]Animate Objects[/I], [I]Haste[/I] (optional), Caster must be at least 10th level, and must expend 3000 XP. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Sand Golem
Top