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The Sand Golem
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<blockquote data-quote="Thondor" data-source="post: 3803831" data-attributes="member: 31955"><p><strong>Weaknesses</strong></p><p></p><p>Well there's been a bunch of discussion of what element should affect a sand golem. . . So far I havn't agreed with any of them. I encourage everyone to make the link between Sandman (from Spider-man) and The Sand Golem. The only thing that has ever effected him is water, and rarely wind. </p><p></p><p></p><p>Fire: the argument for fire is that it slows the Golem by turning it into glass. The temperature needed to turn Sand to glass is 1700̊C (3090̊F) ! There are very few spells that I can think of that would feasibly get any amount of the golem to this temperature. If this were so then the the Iron Golem should begin being turned to slag by any of these attacks, iron has a melting point of 1538 °C, 2800 °F. It is also counter intuaitive as people frequently use sand to extiguish fire.</p><p>However to throw in an interesting effect. Fire- based spells heat up the Golem causing his slam attacks to deal 1d6 fire damage for a number of rounds equal to the spell-level.</p><p></p><p>Water: Water changes the very nature of the Golem, making it harder for it to stay together, it's body and limbs heavier and leaden. Water spells and even Clever PC's hitting the Sand Golem with (at least 6 gallons?) of water causes the Golem to be <em>slowed</em> as the spell. This also ends the effects caused by Fire spells.</p><p></p><p>Sunlight: Any light spell capable of dealing damage to an individual immediately dries the Golem and removes the <em>slowed</em> affect.</p><p></p><p>Dispel: Scratch this. No other Golem suffers from being dispelled see, wind below.</p><p></p><p>Wind: Wind spells may disperse the Golem as the Dispel function that was previously discribed. The caster must succeed on a caster level check. However the spell must be focused on the Golem and will have no effect besides dispersing it for 1d4+1 rounds. Being dispersed ends all effects previously on the Golem. Note the Golem does heal during the dispersal if in a sandy environment.</p><p></p><p>Hiding: in a sandy environment the Sand golem gains +10 to it's hide check.</p><p></p><p></p><p>of course you could have fire spells dry the Golem to.</p></blockquote><p></p>
[QUOTE="Thondor, post: 3803831, member: 31955"] [b]Weaknesses[/b] Well there's been a bunch of discussion of what element should affect a sand golem. . . So far I havn't agreed with any of them. I encourage everyone to make the link between Sandman (from Spider-man) and The Sand Golem. The only thing that has ever effected him is water, and rarely wind. Fire: the argument for fire is that it slows the Golem by turning it into glass. The temperature needed to turn Sand to glass is 1700̊C (3090̊F) ! There are very few spells that I can think of that would feasibly get any amount of the golem to this temperature. If this were so then the the Iron Golem should begin being turned to slag by any of these attacks, iron has a melting point of 1538 °C, 2800 °F. It is also counter intuaitive as people frequently use sand to extiguish fire. However to throw in an interesting effect. Fire- based spells heat up the Golem causing his slam attacks to deal 1d6 fire damage for a number of rounds equal to the spell-level. Water: Water changes the very nature of the Golem, making it harder for it to stay together, it's body and limbs heavier and leaden. Water spells and even Clever PC's hitting the Sand Golem with (at least 6 gallons?) of water causes the Golem to be [I]slowed[/I] as the spell. This also ends the effects caused by Fire spells. Sunlight: Any light spell capable of dealing damage to an individual immediately dries the Golem and removes the [I]slowed[/I] affect. Dispel: Scratch this. No other Golem suffers from being dispelled see, wind below. Wind: Wind spells may disperse the Golem as the Dispel function that was previously discribed. The caster must succeed on a caster level check. However the spell must be focused on the Golem and will have no effect besides dispersing it for 1d4+1 rounds. Being dispersed ends all effects previously on the Golem. Note the Golem does heal during the dispersal if in a sandy environment. Hiding: in a sandy environment the Sand golem gains +10 to it's hide check. of course you could have fire spells dry the Golem to. [/QUOTE]
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