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The Sandbox And The Grind
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<blockquote data-quote="darjr" data-source="post: 4776473" data-attributes="member: 52905"><p>I think that this is a bit of a mountain out of a mole hill.</p><p></p><p>I go back to the first adventure I'd ever run and the advice therein, arguably one of the defining examples of sandbox play, "The Keep on the Borderlands".</p><p></p><p>"It is the job of the DM to see that the situations and characters balance."</p><p></p><p>I like the PC's being able to go anywhere that meets their fancy.</p><p></p><p>I like the world to be a place to discover and explore.</p><p></p><p>I like the world to have things and places that can and will eat the PC's for lunch.</p><p></p><p>Doing it with 4e, if I wanted to avoid 'grind space', I'd have places that are the way they are, but with the caveat that they are dynamic, under my control, and have many ways to play or overcome or experience. Id use that flexibility to create a good game for the players at hand, even if that meant killing their PC's.</p><p></p><p>I'd do it that way no matter what edition, and I'd be following some old and good advice.</p></blockquote><p></p>
[QUOTE="darjr, post: 4776473, member: 52905"] I think that this is a bit of a mountain out of a mole hill. I go back to the first adventure I'd ever run and the advice therein, arguably one of the defining examples of sandbox play, "The Keep on the Borderlands". "It is the job of the DM to see that the situations and characters balance." I like the PC's being able to go anywhere that meets their fancy. I like the world to be a place to discover and explore. I like the world to have things and places that can and will eat the PC's for lunch. Doing it with 4e, if I wanted to avoid 'grind space', I'd have places that are the way they are, but with the caveat that they are dynamic, under my control, and have many ways to play or overcome or experience. Id use that flexibility to create a good game for the players at hand, even if that meant killing their PC's. I'd do it that way no matter what edition, and I'd be following some old and good advice. [/QUOTE]
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