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<blockquote data-quote="LostSoul" data-source="post: 4776474" data-attributes="member: 386"><p>How about terrain effects that fit the gameworld, something that can be used by either side.</p><p></p><p>Example: </p><p></p><p>In the level 17 mountains of the Frost Giant Jarl:</p><p></p><p>Avalanche: lvl 17 hazard</p><p></p><p>In the mountain domains of the Frost Giant Jarl, avalanches are common. Each round, roll 1d6; on a 1, snow crashes down the mountainside for 1d6 rounds. The avalanche is 10 squares long and extends to the bottom of the mountain. Any character who enters the affected area is subject to an attack: +20 vs Fort, 4d10+7 damage, prone and push 5; Miss: half damage. Characters who start their turn in the affected area take no damage but are still knocked prone and pushed on a hit.</p><p></p><p>Roll a check for avalanches each time a power with the Thunder keyword is used. If an appropriate power is used with the idea of creating an avalanche, have the character make an attack (+4 if using a Thunder power) vs DC 22; on a hit, the character creates the avalanche in the intended area, on a miss, the area of the avalanche is determined randomly by the DM.</p><p></p><p>Ice Bridge: lvl 17 lurker (trap)</p><p>Trap: This trap consists of 10 contiguous squares. Ice has formed a bridge over a canyon, but it is weak and will not support weight.</p><p>Perception: </p><p>DC 28: The character hears ice cracking and settling.</p><p>Additional Skills:</p><p>Nature DC 23: The character spots an area of weak ice.</p><p>Trigger:</p><p>When a character enters or begins its turn on one of the squares of weak ice.</p><p>Attack</p><p>Immediate Reaction Melee 1</p><p>Target: Creature in trapped square</p><p>Attack: +20 v Ref (modified by size)</p><p>Hit: The creature falls 50 feet.</p><p>Miss: The creature falls prone in an adjacent square, selected randomly (1d8). If this square is also trapped, the trap is triggered and the attack roll is an automatic hit.</p><p>Countermeasures:</p><p>None!</p></blockquote><p></p>
[QUOTE="LostSoul, post: 4776474, member: 386"] How about terrain effects that fit the gameworld, something that can be used by either side. Example: In the level 17 mountains of the Frost Giant Jarl: Avalanche: lvl 17 hazard In the mountain domains of the Frost Giant Jarl, avalanches are common. Each round, roll 1d6; on a 1, snow crashes down the mountainside for 1d6 rounds. The avalanche is 10 squares long and extends to the bottom of the mountain. Any character who enters the affected area is subject to an attack: +20 vs Fort, 4d10+7 damage, prone and push 5; Miss: half damage. Characters who start their turn in the affected area take no damage but are still knocked prone and pushed on a hit. Roll a check for avalanches each time a power with the Thunder keyword is used. If an appropriate power is used with the idea of creating an avalanche, have the character make an attack (+4 if using a Thunder power) vs DC 22; on a hit, the character creates the avalanche in the intended area, on a miss, the area of the avalanche is determined randomly by the DM. Ice Bridge: lvl 17 lurker (trap) Trap: This trap consists of 10 contiguous squares. Ice has formed a bridge over a canyon, but it is weak and will not support weight. Perception: DC 28: The character hears ice cracking and settling. Additional Skills: Nature DC 23: The character spots an area of weak ice. Trigger: When a character enters or begins its turn on one of the squares of weak ice. Attack Immediate Reaction Melee 1 Target: Creature in trapped square Attack: +20 v Ref (modified by size) Hit: The creature falls 50 feet. Miss: The creature falls prone in an adjacent square, selected randomly (1d8). If this square is also trapped, the trap is triggered and the attack roll is an automatic hit. Countermeasures: None! [/QUOTE]
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